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  1. #21
    Join Date
    Mar 2012
    Location
    Alberta, Canada
    Posts
    138

    Re: What's the counter to hard target + body armor?

    Just because a counter isnt "easy" doesnt void the fact that it is a counter... Not all things are easy to counter - this is the purpose of finding a viable and effective build - to give you an advantage. Regardless I find that my speedy/persuader/armor pen ammo = strafing around the mighty/armor/hard target works just fine, if i have my hatchet or boomerang up ill start the fight with that, As other posters have stated "hard target works well vs hard target" - use a similar loadout and outplay the other guy. Deepfreeze is an easy fix to any mighty or burly build as they are easy to hit. Falcon Blade with cuthroat is also a viable way to beat this setup. Splash dmg with explosives while not standing directly in the enemies line of sight is effective regardless of your foe... The counters are truly endless and are up to the player, remember the rock/paper/scissors nature of this game and expand the items you are good with - dont expect that because you have one solid loadout it will counter everything - switch up your loadout based on the team you are fighting.

  2. #22
    Join Date
    Feb 2012
    Posts
    110

    Re: What's the counter to hard target + body armor?

    I would have to say a fast firing gun with decent damage and lots of jumping and moving around and if you can try to knife them, I've been using the desperado lately and it works pretty good on everyone I've used it on though at the longer ranges it doesn't hit to well from it's low range so make sure to have a gun for long range.

  3. #23
    Join Date
    Feb 2012
    Location
    North America
    Posts
    90

    Re: What's the counter to hard target + body armor?

    Marksman should counter Hard Target.

  4. #24
    Join Date
    Feb 2012
    Posts
    2,087

    Re: What's the counter to hard target + body armor?

    Hard Target should just go away. No one good at FPSs should want such a lame perk in the game. Headshots are sacred. Nuff said.

  5. #25
    Join Date
    Mar 2012
    Posts
    619

    Re: What's the counter to hard target + body armor?

    Agreed!
    Not only should headshots be rewarded, but also does hard target do way to much compared to the other fun facts!
    Lets say an average player gets a head shot on every fourth hit, so 3 hits with a 1.0 multiplier and one with 2.25 multilier, adding up to 5.25 times the weapons base damage.
    Now hard target takes away the head shot's 2.25 multiplier, which means now its only 4.0 times the weapons base damage.
    This results in a overall damage reduction of 31.25%!

    Thats just to big of a number when other fun facts like kinda bulletproof only give a 10% damage reduction and the offensive counter part, marksman gives only 5% more damage.

    This being said, there are no real counters to hard target, at least as far as fun facts go, so if you want at least a fair fight, your best option is to just run hard target your self.
    Sad but true...

    And yes, you guys can praise the hatched all you want but after all the hatchet is as much of a counter to body armor/hard target as playing the lottery is a counter to poverty.
    It may work out in some cases but tipically your better of just saving your money - or translated to GCI: don't waste time with throwing your hatched and just try to get as many bullets on target as fast as you can, because chances are high your hatched will miss (no matter how good your aim is) and once your weapon is ready to shoot again your most likely (almost) dead.

    And as using body armor+hard target is not really a load out that is geared around a specific tactic or playstyle, but rather just one abusing big numbers to help you in just about every gunfight, there is no load out related tactic to counter it.
    All you can do really is running the same kind of load out and hope your better with it, just accept the fact that you will have a hard time winning a fair gunfight against them and accordingly try not face them in fair gunfights (which means avoid them unless you see them first,catch them off guard, got beter cover, more team mates with you, pretty much everything that gives you a not load out related advantage over them).

    This being said, i think hard target (and maybe body armor) need to be nerfed.
    If you are going to give players the option to create their own setups , make it so they can choose from a variety of setups without putting themselfes at an disatvantage.

  6. #26
    Join Date
    Jan 2012
    Location
    The Old One awakens.
    Posts
    2,071

    Re: What's the counter to hard target + body armor?

    Quote Originally Posted by Repeter73 View Post
    Hard Target should just go away. No one good at FPSs should want such a lame perk in the game. Headshots are sacred. Nuff said.
    Considering how easy headshots are in this game, Not really.

    When a Sight can turn a Shredder into a Laser that can Headshot better then Snipers, The Headshots are sacred logic is thrown out.

    I do however, Agree with Marksmen defeating Hard Target.

    Nice tradeoff, IMO.

    Or better yet, Pent' Ammo gains the new use of defeating Hard Target! Eh? Eh?

    Meh.

    People will die just as fast with or without Hard Target. Mighty will still go down in One clip of anything short of Despie, (Since, Y'know, No Bullet resist besides Body Armor then. Which Pent Ammo solves) and it only makes Smaller Classes delay the end. Not outright avoid it.
    Last edited by Impostah; 03-10-2012 at 06:02 AM.
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  7. #27
    Join Date
    Mar 2012
    Location
    Alberta, Canada
    Posts
    138

    Re: What's the counter to hard target + body armor?

    Quote Originally Posted by RentoNM View Post
    Agreed!
    Not only should headshots be rewarded, but also does hard target do way to much compared to the other fun facts!
    Lets say an average player gets a head shot on every fourth hit, so 3 hits with a 1.0 multiplier and one with 2.25 multilier, adding up to 5.25 times the weapons base damage.
    Now hard target takes away the head shot's 2.25 multiplier, which means now its only 4.0 times the weapons base damage.
    This results in a overall damage reduction of 31.25%!

    Thats just to big of a number when other fun facts like kinda bulletproof only give a 10% damage reduction and the offensive counter part, marksman gives only 5% more damage.

    This being said, there are no real counters to hard target, at least as far as fun facts go, so if you want at least a fair fight, your best option is to just run hard target your self.
    Sad but true...

    And yes, you guys can praise the hatched all you want but after all the hatchet is as much of a counter to body armor/hard target as playing the lottery is a counter to poverty.
    It may work out in some cases but tipically your better of just saving your money - or translated to GCI: don't waste time with throwing your hatched and just try to get as many bullets on target as fast as you can, because chances are high your hatched will miss (no matter how good your aim is) and once your weapon is ready to shoot again your most likely (almost) dead.

    And as using body armor+hard target is not really a load out that is geared around a specific tactic or playstyle, but rather just one abusing big numbers to help you in just about every gunfight, there is no load out related tactic to counter it.
    All you can do really is running the same kind of load out and hope your better with it, just accept the fact that you will have a hard time winning a fair gunfight against them and accordingly try not face them in fair gunfights (which means avoid them unless you see them first,catch them off guard, got beter cover, more team mates with you, pretty much everything that gives you a not load out related advantage over them).

    This being said, i think hard target (and maybe body armor) need to be nerfed.
    If you are going to give players the option to create their own setups , make it so they can choose from a variety of setups without putting themselfes at an disatvantage.
    I cant disagree with this more. The difficulty of a counter does not negate the fact that it is indeed a counter - The hatchet is a viable counter to this, with hitbox as big as the mightys - its a good one. The deepfreeze is also a great counter to this. Armor pen should be up on any mighty/counter class and matched with a shotty or smg you can strafe easily using your choice of insoles or skates - the mobility of the mighty is its weakpoint. Use explosive effects and LOS the mighty while killing him - use a boomerang and dance around him while hes stunned...? Hell just for the fun of it make a cuthroat/falcon blade class with your choice of toxic gas or another immobilizing item and walk up to him and take his life. The mighty matched with survivability is hard to kill, no doubt about it. Isnt that the way they were designed? I personally find myself on a speedy the majority of the time and rarely have ANY issue downing a mighty regardless of his loadout. If I get really frusterated ill simply cower back to my insoles+tough+thunder dragon loadout and majestically dance my ballet above the mighty inflicting a deadly rainbow of missiles and imminent wrath.
    Last edited by STFUppercut; 03-10-2012 at 06:57 AM. Reason: typo =(

  8. #28
    Join Date
    Oct 2011
    Location
    Jokers fun house
    Posts
    56

    Re: What's the counter to hard target + body armor?

    Using the persuader shotgun with penetrator ammo works like a charm. Just be sure to run around and jump while you shoot at them.

  9. #29
    Join Date
    Jan 2012
    Location
    Gotham Closets
    Posts
    710

    Re: What's the counter to hard target + body armor?

    Quote Originally Posted by Akuzuma View Post
    Ok I see I was right then. I went against dkpowa (wasn't the only 1 that uses this) and he had the loadout but couldn't do anything. He had the burly character and I usually aim for the head and neck.
    Well...Get in close and kill me with a shotgun :P I don't think it'll be easy though, freezing works well, assuming you land the shot

  10. #30
    Join Date
    Mar 2012
    Posts
    19

    Re: What's the counter to hard target + body armor?

    Hatchet is not that great of a counter to the Mighty with body armor and hard target because you need to get close and they generally run with Jackhammer/Shredder/Persuader so close range is their best range. Yeah, you are dangerous but so are they. Hatchet is more like a way to break even than a counter if you ask me.

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