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  1. #31
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    Feb 2012
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    i'm a waffle.
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    674

    Re: Parties who motivate each other omg..

    Patch this? wth. xD.
    Thats what i call some team strategy pwnage!

  2. #32
    Join Date
    Feb 2012
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    1,457

    Re: Parties who motivate each other omg..

    refer to sig
    PSN MuddledMuppet UK Gamer way too old to be playing games!
    My Youtube stuff: http://www.youtube.com/user/muddledmuppet/videos
    Twitter https://twitter.com/MuddledMuppet
    Gaming for old folks www.ps3coffindodgers.com

  3. #33
    Join Date
    Feb 2012
    Posts
    54

    Re: Parties who motivate each other omg..

    use a katana and stab the meds then kill the rest >

  4. #34
    Join Date
    Feb 2012
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    29

    Re: Parties who motivate each other omg..

    My friends and I deploy this strategy on almost every map we play. It is extremely effective against disorganized teams, while better teams can flank and strategize appropriately for a really good game.
    Car vs Driver (XBOX Live)

  5. #35
    Join Date
    Sep 2011
    Posts
    19

    Re: Parties who motivate each other omg..

    OMG we can throw care package too !! nerf this please !!
    the guy can get care and ammunition ! he can also play with his team and prefers the teamplay than the solo TDM-call-of-duty style.
    Ban them !

  6. #36
    Join Date
    Feb 2012
    Posts
    12

    Re: Parties who motivate each other omg..

    Quote Originally Posted by Hitzel View Post
    Dude, you don't even need to do that. If you lay into a guy being motivated, the damage you do still counts towards your Rampage. Just get the Double Damage Rampage and use some explosives - it's soo hard to survive that.
    Meh... I'm the guy that always plays the tank on those teams. Sometimes the rampage works, but I almost always have a rampage going myself. Plus, the double damage you deal with your rampage is offset completely by my Tough as Nails rampage and my healers. Kill Crazy and Powder Keg give a double damage bonus, but Tough as Nails and the other one reduce incoming damage by 75%! While I am running that you end up doing half of the damage you would without your rampage... Example: 50 dmg x2 = 100 dmg, but 100 dmg x.75 = 25 dmg. Thus half of your original damage.

    If I use Kill Crazy, which I often do, more than likely I will kill you before you round the corner. My Goggles/Motion Sensor Guy is my bestestest friend...

    Honestly, the best tactic I have come across so far is Ninja with Toxic Gas. That gas is terrible stuff. Possibly too powerful, but I'm not calling nerf.

  7. #37
    Join Date
    Jan 2012
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    Aboard the SDF-1
    Posts
    540

    Re: Parties who motivate each other omg..

    Quote Originally Posted by Twinklefairytutu View Post
    I just hate it when there is a full team of mighty players with Rockets and motivators hiding in a room with resupply, shooting rockets at the door even when no one is there. However, this rarely happens and when it does they would easily loose if my entire team of randoms did not think it was a great idea to repeatedly run straight into the explosions with a nimble or speedy. Get enough kills to gain the lead using hatchet, bow, sniper, huntsman, rockets or something else that does not require you to run in and then just stay out.
    Seriously? Use friggin penetrator ammo and shoot the dumbasses through the wall. Took a second to think up that strategy... duh?
    Xbox 360
    Gamertag : MaxSterling

  8. #38
    Join Date
    Nov 2011
    Location
    London, England
    Posts
    23

    Re: Parties who motivate each other omg..

    Quote Originally Posted by underoo_avenger View Post
    Most of those Motivators are as easy to kill as any other camper... The maps are so well designed that you can almost always get in behind them.... Not much that's more satisfying than getting at their rear and killing all three motivator players with a single clip or a couple of back stabs.
    This is very true, but the only map that you can't really do this on is Amusement Mile because they keep going in the spot in that archway with the healing...thing :S ( i don't know how to describe it).

  9. #39
    Join Date
    Feb 2012
    Posts
    333

    Re: Parties who motivate each other omg..

    Quote Originally Posted by Spetsnaz View Post
    This is so annoying when it happends. A group of people camp in a area and some use the motivaters while the other guys kill.

    Please patch this!


    Agreed this needs a patch asap. Should have been fixed before the game was even released.

    Now, i know theres ways around this. But thats not the point. Because if both teams camp different Heal Stations the game becomes lame.



    You should have to hold a button down to heal. Like any activation style press/hold to use. And make it so you CAN'T heal and shoot at the same time.

    This whole KING OF THE CARE station cheese bag tactic needs to be patched. And if they don't patch it il simply leave the game as soon as i see it being abused.

    I play for action, if someone snuggles up in some hole with friends and a heal station waiting for people to come DIE. I won't come, ever.. eeeeever. So, im wasting my time in that game if the WHOLE team is doing it and quitting becomes the only option.

    I mean, im not going in there, and they ain't comming out. Game is over due to to DELAY of game. ..lol



    So much better to find some real players to play with/against. I don't have time to waste on all kinds of stupid.
    Last edited by Vooodu; 02-28-2012 at 12:50 PM.

  10. #40
    Join Date
    Feb 2012
    Posts
    545

    Re: Parties who motivate each other omg..

    Quote Originally Posted by Simian_Wesson View Post
    Meh... I'm the guy that always plays the tank on those teams. Sometimes the rampage works, but I almost always have a rampage going myself. Plus, the double damage you deal with your rampage is offset completely by my Tough as Nails rampage and my healers. Kill Crazy and Powder Keg give a double damage bonus, but Tough as Nails and the other one reduce incoming damage by 75%! While I am running that you end up doing half of the damage you would without your rampage... Example: 50 dmg x2 = 100 dmg, but 100 dmg x.75 = 25 dmg. Thus half of your original damage.

    If I use Kill Crazy, which I often do, more than likely I will kill you before you round the corner. My Goggles/Motion Sensor Guy is my bestestest friend...

    Honestly, the best tactic I have come across so far is Ninja with Toxic Gas. That gas is terrible stuff. Possibly too powerful, but I'm not calling nerf.
    Oh okay. You had said Angry Hedgehog, which is activated by a 5 death streak, which I highly recommend against for countering dual Motivators. The reason I recommend using double damage is because combining it with splash damage can take out a cluster of Mighties and Motivators very easily.

    Regardless, explosives and splash damage seems to be the most consistent way to get easy Rampages against dual Motivator groups. As long as you take advantage of whatever Rampage you get, you should be effective with it.
    Last edited by Hitzel; 02-28-2012 at 01:03 PM.
    I'm a Medic. Here's my Medic Guide, Noob. =)
    Please post in this Petition for Private Matches! Stop parties vs randoms from happening in matchmaking!
    Gamertag: MLG Hitzel

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