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  1. #81
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    Re: Why nerf the snipers?

    Quote Originally Posted by KillaManYaro View Post
    Yea tell me about it, It doesnt even have to be a split second quickscope. Now if you are just a fast sniper you are penalized, you literally have to wait a second after you scope in before you will do full damage, a lot of things can happen during that time that will probably lead to your death.
    Yep, being penalised for having good aim. Now I have to scope in, then follow the guy in scope and hope he doesn't go behind something before I.can get full damage (which is asking a lot in this game).
    Peep-shots are all that's left for the smart sniper.

    Saying that though, im racking up a bunch of kills on stand-still snipers now, they have no defence anymore lol.

  2. #82
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    Wink Re: Why nerf the snipers?

    Quote Originally Posted by Moralitycold View Post
    Just a quick note which i though i should put in i have found that the bucaneer can in fact kill horse healthy mightys with body armor with one shot to the head contrary to many peoples posts as the bucaneer has the potential of 360 damage after calculating the headshot bonus by doubling the base damage by therefore if your head shots don't kill in one hit your doing it wrong
    so... you're saying i should aim at their face not their groin ??? i've been doing this sniping thing all wrong!! "head shot" is such a confusing phrase...
    This has been Jack Ryder, and you are wrong!

  3. #83
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    Re: Why nerf the snipers?

    Quote Originally Posted by Twinklefairytutu View Post
    If you are not going to shoot at long range do not use a sniper, simple.
    Well then the same thing should be said about SMGs and Assault riffles, weapons should be limited to only being used in the range they were meant to be used. You shouldn't be able to burst fire the SMG to kill someone from far away, or hipfire the Assault riffle from a close distance, then snipers will stick to their long ranges and the game will be fair and balanced right? Your logic is flawed.
    Last edited by KillaManYaro; 02-27-2012 at 08:20 PM.

  4. #84
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    Re: Why nerf the snipers?

    Quote Originally Posted by KillaManYaro View Post
    Well then the same thing should be said about SMGs and Assault riffles, weapons should be limited to only being used in the range they were meant to be used. You shouldn't be able to burst fire the SMG to kill someone from far away, or hipfire the Assault riffle from a close distance, then snipers will stick to their long ranges and the game will be fair and balanced right? Your logic is flawed.
    Unfortunately, your own logic is flawed, a sniper is a ranged weapon, but every weapon can be used at close quarters combat, some are just more effective than others (shotguns, smgs, automatic weapons, etc) and then there are guns that are more suited to ranged combat (snipers, launchers, heavy weapons, etc).

    This doesn't mean that those weapons are limited to those ranges, various modifications can extend a weapons effective range, this means that a scoped smg can be used in CQC and still be effective at ranged combat, this is why any weapon be used as a counter to a sniper (if only snipers could hit at a distance then everyone need a sniper weapon to take down a sniper, which is just unfair) and any sniper can use any weapon for back-up, the back-up should be a weapon that is more suited to CQC than the slow to reload and single fire sniper rifle.

    If you are a sniper who's only means of sniping is peep shots then you aren't playing a sniper effectively, stay at a distance, stay hidden, be precise, avoid direct combat when possible and be prepared to be forced into a direct confrontation (have a good secondary weapon).
    Do you have good moxy?

  5. #85
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    Re: Why nerf the snipers?

    You keep thinking that, I'll keep pooping on those types of snipers with a better tactic.

  6. #86
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    Feb 2012
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    Re: Why nerf the snipers?

    My guess is they are simply making more room for other guns. They don't want you quickscoping with that gun... so they are making it harder to make room for other ones. The other possibility is that it's a counter measure to one of the cheats that have been floating around. Or it might be a change in prep for changing things with Hard Target. Since they didn't dicuss it with us, we don't know.

    Headshots still dominate this game fairly well, despite any changes to snipers, hard target's balance, or any other fruity insanity that exists because we have a BATMAN game built on a CoD Engine. (Is that right? My friend thought this was a Source Game, but I know that isn't true....)

    Either way, It hasn't happened in PC land yet... so Pics or it didn't happen.

    Side note, it's always funny when people talk about ranged weapons. All weapons are RANGED. Doesn't matter what it is.. even if it's your pinky finger.... but there are many sub classifications of ranged and the conversation can become so context sensitve that people lose thier place. -meh-
    Last edited by TyPhenirWolf; 02-27-2012 at 09:43 PM.
    Throw a Hatchet, Sniperbaby.

  7. #87
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    Re: Why nerf the snipers?

    They should make a sniper that deals something like 50 damage, but give it like a x7 headshot multiplier and a slightly slower fire rate than the Buc with the ability to negate the hard target perk.

    I would cherish that weapon.

  8. #88
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    Feb 2012
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    Re: Why nerf the snipers?

    Quote Originally Posted by Boa_Noah View Post
    Unfortunately, your own logic is flawed, a sniper is a ranged weapon, but every weapon can be used at close quarters combat, some are just more effective than others (shotguns, smgs, automatic weapons, etc) and then there are guns that are more suited to ranged combat (snipers, launchers, heavy weapons, etc).

    This doesn't mean that those weapons are limited to those ranges, various modifications can extend a weapons effective range, this means that a scoped smg can be used in CQC and still be effective at ranged combat, this is why any weapon be used as a counter to a sniper (if only snipers could hit at a distance then everyone need a sniper weapon to take down a sniper, which is just unfair) and any sniper can use any weapon for back-up, the back-up should be a weapon that is more suited to CQC than the slow to reload and single fire sniper rifle.

    If you are a sniper who's only means of sniping is peep shots then you aren't playing a sniper effectively, stay at a distance, stay hidden, be precise, avoid direct combat when possible and be prepared to be forced into a direct confrontation (have a good secondary weapon).
    you clearly are speaking from an anti-sniping point of view. It's not fair that if snipers dominated long ranges that people would need sniper weapons to take them down but its fair that snipers need close range weapons to take down CQC players?

    I was perfectly capable of defending myself with a sniper at most ranges even though the other players had a bigger advantage than me, I am simply a better player than them. Now with this nerf i need to pull out a secondary if someone comes anywhere near me, but they can use their weapons effectively at all ranges? But thats not all, not only did they nerf my close ranged abilities but my long range sniping has taken a huge hit as well. I am being penalized for spending the time and having the skill to be quick with a difficult to use weapon.

    Before this update the snipers where perfectly balanced IMO, very difficult to use outside their comfort zone, but rewarded players with enough skill who could with a very powerful weapon. Now all thats left is sub par weapon, outclassed by almost everything else. I really did like the Buccaneer but I guess the BearStalker is a suitable replacement.

  9. #89
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    Jan 2012
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    Re: Why nerf the snipers?

    Quick scopers are always going to defend the aim assisted quick scoping.

  10. #90
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    Feb 2012
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    Re: Why nerf the snipers?

    Quote Originally Posted by Jsamp View Post
    Quick scopers are always going to defend the aim assisted quick scoping.
    too bad that the aim assist is so minor in this game that it hardly makes a difference, this isnt call of duty.

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