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  1. #1
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    Jan 2012
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    Body type rebalancing and Hard Target

    I know people are just going to say I'm screaming for a nerf and i need to L2P and that's fine, but i think the current HP gap in body types is too drastic. I play all the body types and I try to give them all a chance but the survivability of the smaller body types is laughable.

    I'm an average to slightly below average player (1 K/D ratio) and I find when i play mighty i almost always make top 3 as opposed to when i play Speedy i seldom make top 3. I know body types can be overcome with skill and that good players can play Speedy but what I see more often is bad players abusing the survivability of the Mighty. Currently the base HP of the Speedy and Mighty are 100 and 280 respectively, putting the Mighty at nearly 3 times that of the Speedy. What I think they should do is bring the Speedy up to the Nimble's current base HP of 140 and give the Nimble a 20 HP bump to 160. This would put the Mighty at twice the HP of a Speedy which I feel would be a fair tradeoff of (double HP, stronger knife attacks, ability to carry Heavy weps at no penalty) as opposed to (Smaller, Quicker target). Maybe a slight increase in speed for the Mighty so that the speed difference isn't as severe would be needed to offset some of this change but not sure on that.

    Also on a side note I feel that Hard Target is a bit ridiculous because it breaks the mechanics of conventional FPS and unknowingly punishes players for trying to be more accurate. Head Shots are a risk/reward of smaller target/more damage Hard Target takes the reward out of the risk/reward mechanic and unwittingly puts players in an all risk situation because if they knew their target had Hard Target they would just put rounds in the chest so they didn't risk loosing damage. Maybe 1/2 the head damage multiplier which still gives the player some risk/reward while also benefiting the user.

    That said before the hate replies start flying my way let me say that I really enjoy this game, i'm level 81 so I have a large enough sample size that i feel i have some idea what i'm talking about, and all the problems i've noted in this post are things i have taken advantage of myself so this isn't merely me screaming for something that would benefit me. These are just my humble opinions i realize my spelling and grammar are probably atrocious and I thank you for taking the time to read my post.
    Last edited by Nowimonthegrid; 02-17-2012 at 09:38 AM.

  2. #2
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    Re: Body type rebalancing and Hard Target

    I don't know which side of the fence I would be on this one. I play a speedy and have a decent K/D and am 90% of the time MVP. Then 90% of the time 2nd and 3rd positions are taken by Mighties. Skill is a huge factor in this but I think I would agree with you that speedies' HP is extremely low.

    They aren't really much harder to hit when you think about it and when they are eventually hit most guns will kill them in very few bullets and mighties take half of a gatekeeper round (with a few headshots)

    But then as I am now adept at using the speedy body type, if my HP was increased by 20-40 points I will become even more of a threat which could cause some anger (A lot of my killers only have 10-50hp left when they kill me). This increase in HP would be enough for me to finish them off.

    It's a tough subject.
    PS3-GRAHAM12345678

  3. #3
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    Re: Body type rebalancing and Hard Target

    Quote Originally Posted by Graham12345678 View Post
    I don't know which side of the fence I would be on this one. I play a speedy and have a decent K/D and am 90% of the time MVP. Then 90% of the time 2nd and 3rd positions are taken by Mighties. Skill is a huge factor in this but I think I would agree with you that speedies' HP is extremely low.

    They aren't really much harder to hit when you think about it and when they are eventually hit most guns will kill them in very few bullets and mighties take half of a gatekeeper round (with a few headshots)

    But then as I am now adept at using the speedy body type, if my HP was increased by 20-40 points I will become even more of a threat which could cause some anger (A lot of my killers only have 10-50hp left when they kill me). This increase in HP would be enough for me to finish them off.

    It's a tough subject.
    I see what your saying which is why i suggested a possible slight increase in the speed of Mighties to make the speed difference less severe. I just don't want the smaller body types to become a built in "hard mode" as opposed to a balanced body type.

    Also I'm interested in your guys opinions on the Hard Target mechanic

  4. #4
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    Feb 2012
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    Re: Body type rebalancing and Hard Target

    Being the underdog is fun.

    ...Not for nothing, but what about the players who enjoy being the speedy underdog?. I think as time goes there will be alot of better speedys being played.



    You say your level 81, if you got to 81 only using a speedy... You would be ONE crazy lil freak...lol

    Besides mighys are AXE magnets... Its so easy to hi them.

  5. #5
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    Feb 2012
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    Re: Body type rebalancing and Hard Target

    Quote Originally Posted by Vooodu View Post
    Being the underdog is fun.

    ...Not for nothing, but what about the players who enjoy being the speedy underdog?. I think as time goes there will be alot of better speedys being played.



    You say your level 81, if you got to 81 only using a speedy... You would be ONE crazy lil freak...lol
    I think I have just hit level 60 last night with only 8 hours gameplay. I have used the speedy this whole time so have grown quite used to it as I value speed over HP.

    I don't particularly enjoy being the underdog (not many people would I think) as I play to win and winning makes me enjoy the game.
    PS3-GRAHAM12345678

  6. #6
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    Feb 2012
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    Re: Body type rebalancing and Hard Target

    There is nothing wrong with the balance between body types..
    if your using nimble or speedy you trade health for superior
    Speed and manuverability that's the way it's intended to be..
    Besides you can use horse healthy to boost your up and body armor
    If you feel you die too quickly...I myself have tried all body types
    But I prefer the massive one and I die my fair share to the little guys
    If you know how to play them especially with roller blades on
    They can be hell on wheels.

  7. #7
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    Feb 2012
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    Re: Body type rebalancing and Hard Target

    Quote Originally Posted by Graham12345678 View Post
    I think I have just hit level 60 last night with only 8 hours gameplay. I have used the speedy this whole time so have grown quite used to it as I value speed over HP.

    I don't particularly enjoy being the underdog (not many people would I think) as I play to win and winning makes me enjoy the game.
    I agree with you that you like to play and win to enjoy the game.I am the way, but if its a close game and I lose, that it doesnt matter because it fun when it even teams.If you want to play sometime though because I got really no one to play with on this game, it would be cool
    Last edited by SaveMeKingRy; 02-17-2012 at 10:53 PM. Reason: Because I messed up on typing and wanted to finish it.

  8. #8
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    Jan 2012
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    Re: Body type rebalancing and Hard Target

    I gotta say Hard target is fine. Yes it punishes the sniper for going for headshots, and there's no indication a target even has hard target on, but sniper weapons do incredible amounts of damage as it is even with body shots, especially towards the lighter body types. Bear Stalker can even one hit kill even a tough, nevermind a speedy, and nimble with a 160 damage body shot.

    I just got one hit body shotted MULTIPLE times as a nimble WITH Body armor, and hard target thanks to the buccaneer!

    There's not a whole lot of "risk/reward" when a sniper can find high ground, or some seldom looked spot, and camp a spot getting several kills in a row due to the the fact most people are the same height and they can fire on the head near immediately (usually from beyond the reach of most weapons), move on so they don't get busted, and wash rinse repeat.

    Nevermind the potential to just one shot kill a lot of people as it is exists.

    Lastly, GCI is all about counters. Hard target is the only real counter vs snipers/headshot fanatics for most body types, if not all of them since a bearstalker headshot can one shot a mighty.

    Even with hard target, if you're not outright killing a person, you're doing large amounts of damage form a relatively safe vantage point in one shot.

    In consideration of the perks to sniping, it's by far the least risky thing a person can do in the battlefield short NSB the entire match.

    Without hard target, odds are the game would boil down to a sniper's game since they have the longest reach, and the highest damage weapons, and make it really difficult to get close to a decent sniper.

    As for body types, I'd relish more survivability, but I'm not going to comment as I'm biased against mightys. :P
    Last edited by Rebel_Raven; 02-17-2012 at 10:03 AM.
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  9. #9
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    Feb 2012
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    195

    Re: Body type rebalancing and Hard Target

    Quote Originally Posted by Rebel_Raven View Post
    I gotta say Hard target is fine. Yes it punishes the sniper for going for headshots, and there's no indication a target even has hard target on, but sniper weapons do incredible amounts of damage as it is even with body shots, especially towards the lighter body types. Bear Stalker can even one hit kill even a tough, nevermind a speedy, and nimble with a 160 damage body shot.

    There's not a whole lot of "risk/reward" when a sniper can find high ground, or some seldom looked spot, and camp a spot getting several kills in a row due to the the fact most people are the same height and they can fire on the head near immediately (usually from beyond the reach of most weapons), move on so they don't get busted, and wash rinse repeat.

    Lastly, GCI is all about counters. Hard target is the only real counter vs snipers/headshot fanatics for most body types, if not all of them since a bearstalker headshot can one shot a mighty.

    Even with hard target, if you're not outright killing a person, you're doing large amounts of damage form a relatively safe vantage point in one shot.

    In consideration of the perks to sniping, it's by far the least risky thing a person can do in the battlefield short NSB the entire match.

    Without hard target, odds are the game would boil down to a sniper's game since they have the longest reach, and the highest damage weapons, and make it really difficult to get close to a decent sniper.

    As for body types, I'd relish more survivability, but I'm not going to comment as I'm biased against mightys. :P
    NOT AT ALL. Nothing should punish you for trying to be more accurate. To fully negate headshots is just horrible and it has no place in this game or any other shooter. If you want to be less prone to headshots then use a smaller body type. There's your risk vs reward. Making it do 1/2 or 1/3 of the damage it would normally do might be fine, but to fully counter it is insane. Snipers can't stay out of reach for long with gadgets like the grappling hook and glider rig. Its the only problem I have with the game save for multiple mightiest camping in a healing room.

  10. #10
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    Jan 2012
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    61

    Re: Body type rebalancing and Hard Target

    Quote Originally Posted by Rebel_Raven View Post
    I gotta say Hard target is fine. Yes it punishes the sniper for going for headshots, and there's no indication a target even has hard target on, but sniper weapons do incredible amounts of damage as it is even with body shots, especially towards the lighter body types. Bear Stalker can even one hit kill even a tough, nevermind a speedy, and nimble with a 160 damage body shot.

    There's not a whole lot of "risk/reward" when a sniper can find high ground, or some seldom looked spot, and camp a spot getting several kills in a row due to the the fact most people are the same height and they can fire on the head near immediately (usually from beyond the reach of most weapons), move on so they don't get busted, and wash rinse repeat.

    Lastly, GCI is all about counters. Hard target is the only real counter vs snipers/headshot fanatics for most body types, if not all of them since a bearstalker headshot can one shot a mighty.

    Even with hard target, if you're not outright killing a person, you're doing large amounts of damage form a relatively safe vantage point in one shot.

    In consideration of the perks to sniping, it's by far the least risky thing a person can do in the battlefield short NSB the entire match.

    Without hard target, odds are the game would boil down to a sniper's game since they have the longest reach, and the highest damage weapons, and make it really difficult to get close to a decent sniper.

    As for body types, I'd relish more survivability, but I'm not going to comment as I'm biased against mightys. :P
    Head Shot with a sniper rifle is supposed to kill everything it does in almost every other conventional FPS I can think of (battlefield, CoD) and those games haven't devolved into sniper battles. I realize there are perches but after you snipe for a little bit you and play a different build you know right where to look. I'm not really saying it's merely a problem for snipers though because head shots affect all weapons and it's just as much of a problem for someone using a dawn patrol as someone using a bear-stalker.

    And to be honest i rarely see snipers going top 3 where I almost always see Mighties going top 3 which suggests to me the counter system needs work.
    Last edited by Nowimonthegrid; 02-17-2012 at 10:10 AM.

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