Re: Body type rebalancing and Hard Target
I gotta say Hard target is fine. Yes it punishes the sniper for going for headshots, and there's no indication a target even has hard target on, but sniper weapons do incredible amounts of damage as it is even with body shots, especially towards the lighter body types. Bear Stalker can even one hit kill even a tough, nevermind a speedy, and nimble with a 160 damage body shot.
I just got one hit body shotted MULTIPLE times as a nimble WITH Body armor, and hard target thanks to the buccaneer!
There's not a whole lot of "risk/reward" when a sniper can find high ground, or some seldom looked spot, and camp a spot getting several kills in a row due to the the fact most people are the same height and they can fire on the head near immediately (usually from beyond the reach of most weapons), move on so they don't get busted, and wash rinse repeat.
Nevermind the potential to just one shot kill a lot of people as it is exists.
Lastly, GCI is all about counters. Hard target is the only real counter vs snipers/headshot fanatics for most body types, if not all of them since a bearstalker headshot can one shot a mighty.
Even with hard target, if you're not outright killing a person, you're doing large amounts of damage form a relatively safe vantage point in one shot.
In consideration of the perks to sniping, it's by far the least risky thing a person can do in the battlefield short NSB the entire match.
Without hard target, odds are the game would boil down to a sniper's game since they have the longest reach, and the highest damage weapons, and make it really difficult to get close to a decent sniper.
As for body types, I'd relish more survivability, but I'm not going to comment as I'm biased against mightys. :P
Last edited by Rebel_Raven; 02-17-2012 at 10:03 AM.
Targeting goggles = Spot'em and Blot'em!
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