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  1. #181
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    Feb 2012
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    183

    Re: Ninja Smoke Bomb Needs Nerfed (and Securing Objectives while Invis is a Game Brea

    Quote Originally Posted by superskunkbros2 View Post
    Too bad your argument, though well thought out, will be brushed aside like you said nothing, but:
    pure win
    Meh. I suppose I shouldn't get too angry. The game has all this complaining because it IS big. With smaller communities, the whining threads are easily drowned out with the ones were people think of solutions outside of the box, or think about things they want added. I'm not much of a trend follower... but Batman will always be big... and I suppose CoD is a pretty big deal... so we'll see people complain about everything under the sun soon enough. I feel like saying "throw a hatchet, sniperbaby" to everyone, regardless of thier concern... even if it's about hatchets. The Gameplay is great and pretty darn balanced for something that is SO flexible. If you think this game is unbalanced in any way, shape, or form... you should watch an Episode of YuGiOh. It would be pretty hard for this game to BE imbalanced considering it's based on CoD anyway.... they have the benefit not just of thier own beta and alpha testing, but the alpha, beta, and market testing of a number of other games before it. I think the big problem is they don't have enough forum topic seperation. They need to increase the number of boards... and just make a place for people to complain about game balance... and completely ignore it, like I would. I come to the suggestion forums NOT to make ill-formed tirades about why the guys making the big bucks are wrong and the game is imbalanced... but to talk about things I want to see in the game (And they can balance them, because I TRUST them to do as well as they did with everything else)

    Important things, things WAY more important that peoples balance bawling.
    Things like Midgets, Helicopter Backpacks, Flamethrowers, Giant Wacky Hammers for whacking, and all the important (yet likely) locations in Gotham and beyond that could appear in this game. (Wayne Manor and THE Batcave would stretch my suspension of disbelief a bit.)

    Can we see one of Jason Todd's abandoned Makeshift and deadly Batcaves?

  2. #182
    Join Date
    Nov 2011
    Location
    Arkham Asylum
    Posts
    125

    Re: Ninja Smoke Bomb Needs Nerfed (and Securing Objectives while Invis is a Game Brea

    The B.O. Sensor reveals invisible enemies, didn't you get the memo, Mr. Fox?
    The world only makes sense when you force it to.

  3. #183
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    Jan 2012
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    Norcal
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    166

    Re: Ninja Smoke Bomb Needs Nerfed (and Securing Objectives while Invis is a Game Brea

    Quote Originally Posted by advocacy View Post
    The B.O. Sensor reveals invisible enemies, didn't you get the memo, Mr. Fox?
    wallflower counters it, and most good nsb will use it. nsb can't counter motion sensors or plain old situational awareness (look hard and listen well)

  4. #184
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    Feb 2012
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    Venice
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    172

    Re: Ninja Smoke Bomb Needs Nerfed (and Securing Objectives while Invis is a Game Brea

    Quote Originally Posted by superskunkbros2 View Post
    wallflower counters it, and most good nsb will use it. nsb can't counter motion sensors or plain old situational awareness (look hard and listen well)
    Motion sensors can reveal ppl under wailflower, infact this perk doesn't mention motion sensors.

  5. #185
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    Jan 2012
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    Norcal
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    166

    Re: Ninja Smoke Bomb Needs Nerfed (and Securing Objectives while Invis is a Game Brea

    I think thats what I said... Pretty sure...

  6. #186
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    Feb 2012
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    Venice
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    172

    Re: Ninja Smoke Bomb Needs Nerfed (and Securing Objectives while Invis is a Game Brea

    I am convinced since i did all feats of motion sensors and got track of ppl under nsb or at least no one that killed me was not in my sensor signal range, infact i was wondering how ppl recognize me sometimes even if well concealed (i use both NSB and wailflower as standard loadout).

  7. #187
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    Jan 2012
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    Norcal
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    166

    Re: Ninja Smoke Bomb Needs Nerfed (and Securing Objectives while Invis is a Game Brea

    Quote Originally Posted by Achmed82 View Post
    I am convinced since i did all feats of motion sensors and got track of ppl under nsb or at least no one that killed me was not in my sensor signal range, infact i was wondering how ppl recognize me sometimes even if well concealed (i use both NSB and wailflower as standard loadout).
    Let me clarify... Motion sensor absolutely gives you away. AS for the ones who seen to hunt you down... Headsets can give away nsb amazingly well. If you have surround it will basically pinpoint the directionality for you (from a good distance depwnding on your settings) making it much easier to spot the distortion effect. That wroth motion sensors can be the bane of a ninjas life

  8. #188
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    Feb 2012
    Location
    Venice
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    172

    Re: Ninja Smoke Bomb Needs Nerfed (and Securing Objectives while Invis is a Game Brea

    Quote Originally Posted by superskunkbros2 View Post
    Let me clarify... Motion sensor absolutely gives you away. AS for the ones who seen to hunt you down... Headsets can give away nsb amazingly well. If you have surround it will basically pinpoint the directionality for you (from a good distance depwnding on your settings) making it much easier to spot the distortion effect. That wroth motion sensors can be the bane of a ninjas life

    Since i am deaf (well half deaf ^^, i can listen from one hear something, not too much well, about 75% of things) i don'tknow how a "normal hearing" person can spot the direction of the NSB loud but i believe you , there are very good people around able to check invisibles but i also thought when they discovered me that prolly i did some error, so i am learning to use passages and covers and avoid open spaces and for to reveal myself always do this behind a cover since in these 2 seconds i am vulnerable like a crab without shell ^^ and the best moment is when people are busied into fire&brawl for to hit at their shoulders, a couple of hits and then run away ^^ (i use stealth weapons like bow, well a sniper rifle is easier but i died more with the sniper rifle since after i was spottable, i thought that when someone fire the red dot appears on "enemy" minimaps but now i understand that also ppl can track the sound).

    Just a quick question: i was thinking about bombardier, i like it a lot and i want to ask: it doesn't do too much loud (almost nothing at fire moment, ofc it is loud when the nade lands) so beside of loud tracking, when i fire with it, does a red dot appears on radar map? I ask this since i noticed sometimes people don't recognize me even if i am upon their head on a roof.

    About motion sensors: a ninja can use them (and i use them often) just for to save the butt, personally i use them by placing one and when i see a red dot approaching i leave the area and run away in safe or place myself in manner to try to hunt who is in sensored area, maybe i can finish on another (enemy) sensored area but oh well, **** happens ^^.

    p.s. thx for pointing out about the loud question, since sometimes i forget that other people hear better than me ^^.
    Last edited by Achmed82; 02-23-2012 at 06:03 AM.

  9. #189
    Join Date
    Apr 2012
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    13

    Re: Ninja Smoke Bomb Needs Nerfed (and Securing Objectives while Invis is a Game Brea

    I think that the NSB is fine as is for reasons already mentioned, however the capturing while invisible does indeed need patching out. Taking from an example, TF2 knows not to allow Spies to do that.

    Edit: Whoops, I overlooked the date of the last post. My apologies for bringing this zombie back from the grave.
    Last edited by Duplo; 04-09-2012 at 09:51 PM.

  10. #190
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    Jan 2012
    Location
    Gotham Power Plant
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    361

    Re: Ninja Smoke Bomb Needs Nerfed (and Securing Objectives while Invis is a Game Brea

    Someone securing an objective invisible? Sounds like a free kill to me.

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