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Critique My Loadout!
This is my main loadout I use. It's a very good rushing loadout:
Primary: Dawn Patrol w/ Reflex or Muzzle Break
Secondary: Gatekepper w/ Reflex
Gadget: Glider Rig
Support Item: Pipe Bomb
Body: Burly
Fun Fact 1: Regenerative Health
Fun Fact 2: Marksman
Rampage: The defense one (I think it's called Tough as Nails)
Psych: Histrionic
Any constructive criticism would be appreciated!
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Re: Critique My Loadout!
It's a decent loadout, got some benefits here and there, but I personally do not favor the glider. If I were to use that loadout, and modify it, I would probably go with rollerskates on that one, just because you're more mobile. Muzzle break on the Dawn Patrol underpowers it greatly, so I would stick with the reflex. I'm not saying you have to listen to everything I say, I just want to state my opinions. Here's how I would use your loadout (in different aspects):
Build Name: Build #3658- Ready Weapon: Dawn Patrol
- -Mod: Reflex Sight
- Backup Weapon: Gatekeeper
- -Mod: Extended Magazines
- Support Item: Pipe Bomb
- Gadget: Rollerskates
- Body Type: Burly
- Fun Fact #1: Wallflower
- Fun Fact #2: Hard Target
- Rampage: Kill Crazy
- Psych Profile: In Denial
View Build #3658
Or like this:
Build Name: Build #3659- Ready Weapon: Dawn Patrol
- -Mod: Reflex Sight
- Backup Weapon: Shredder
- -Mod: Reflex Sight
- Support Item: Energy Drink
- Gadget: Spring Boots
- Body Type: Burly
- Fun Fact #1: Horse Healthy
- Fun Fact #2: Hard Target
- Rampage: Kill Crazy
- Psych Profile: In Denial
View Build #3659
Changed a couple of things here and there, you can change the psych profile to your liking. These are both rushing classes, to breach enemy lines and take 'em down one by one. Spring boots in the second loadout are for those moments where you are overpowered, quickly spring away and chug the energy drink. Hope I helped.
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