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  1. #31
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    Feb 2012
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    Japan
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    233

    Re: "We want FFA!"...don't we?

    Quote Originally Posted by Repeter73 View Post
    1800LAZERFACE, you seem passionate about this, so I wonder how you think this would effect the other game modes population? Some of them are already barren, it seems.
    Tbh, I'm not really worried about the impact FFA would have on other game modes. If some are sparsely populated, so be it -- competition should migrate to where others are. Hell, I love PW & have since the beta. However, due to what seems a lack in competition in that game mode, had to move over to TDM & BH.

    Quote Originally Posted by lauren12 View Post
    As I said before, I don't have an issue with it being included, as long as it doesnt dilute the player base, without figures I have no idea what that is but it certainly doesn't seem huge, and I certanly wish the devs would look at existing problems before introducing any new games types
    Oh, I can understand all of that, but the fact of the matter is they have already included another mode (BH) despite the existing problems in the game. I don't claim to know the infrastructure of the Monolith studios, but perhaps they've got at least two different teams working on these things? It's a possibility & as stated in my commentary, I feel that if Monolith are adding new game modes, why not make FFA the next one? Regarding your statement about the team-based items in the game, do me a favor & name all of them that would have no individual benefit in FFA.

    Anyways, numbers would great to see, as I'm curious about that as well.

    Quote Originally Posted by Hellothar View Post
    All of my reasons have been stated by other players. You seem to be fighting a lost battle here, red.
    Ahahahahaha! Thanks for joining the conversation & adding nothing to it, dude. A lost battle? How many people in history have fought these & won for the better of humankind? Nothing would have happened if they had crumbled early on because of a few people that couldn't envision the future &/or a path to get there. I don't claim to be doing something so grandiose, but I can tell you that just because 3 or 4 of you that play a "smaller" game, that go to a forum populated by only a fraction of said game, disagree with me doesn't mean I'm fighting a "losing" battle. The whole gang mentality doesn't really work with me. Might I suggest another approach? LOLZ.
    YT Channel : redhamuSLA

  2. #32
    Join Date
    Jan 2012
    Posts
    31

    Re: "We want FFA!"...don't we?

    You may say I lack a bit of imagination, but I get it. There's a lot more to this than the Black Ops Sharpshooter, the person who gets the bigger picture with their arsenal will reign supreme. There's a shift that rewards quicker strategists better than more skilled shooters. But it leaves out the customization focus of the whole game, it might even bar the DLC items.

    That there are fewer game modes doesn't mean that this would help dilute the playerbase (oh no! :P), but it'd be a big part of it and I doubt they'd include it. But who knows, it might be that spectacular thing that makes another DLC. I hope it isn't, I just hope there are zanier maps that bend the rules of existing game modes. Multiple maps in single DLCs xd 420

    How many losers does history remember anyway? It'd HAVE to be "so" grandoise in that case. It's history!
    Last edited by LoserHands; 05-08-2012 at 10:58 PM.

  3. #33
    Join Date
    Feb 2012
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    545

    Re: "We want FFA!"...don't we?

    I'm willing to bet that Speedies and Nimbles would fare well in FFA because it would be easier for them to steal kills and run away.
    I'm a Medic. Here's my Medic Guide, Noob. =)
    Please post in this Petition for Private Matches! Stop parties vs randoms from happening in matchmaking!
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  4. #34
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    Feb 2012
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    Scotland, UK
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    2,031

    Re: "We want FFA!"...don't we?

    Quote Originally Posted by Hitzel View Post
    I'm willing to bet that Speedies and Nimbles would fare well in FFA because it would be easier for them to steal kills and run away.
    Unless the entire room of players are mighty gliders, you get spotted once out in the open prepare for a dive bomb massacre. Bounty Hunter is still a team based game and so far it hasn't diluted the playerbase that much and is on par in popularity to fumigation. Team based games being added when there are more players should be a must then once they run out of ideas they can throw in FFA of some kind once there's enough people to play amongst the other game modes.

    I would be interested in a playlist that randomises games from the 4 available already in game or have some co-op challenges like grapple gun and spring boot races or an endless amount of Joker targets appear in the nitiation room and each player has to destroy as many as possible with bonus points gong to people hitting them with hatchets/snipers etc. That would be rather fun I feel and takes away from everything being about kills and more mindless party game fun with some friends when you want a break from stressing out trying to defend batteries.
    Last edited by CalDW19940; 05-09-2012 at 10:18 AM.

  5. #35
    Join Date
    Nov 2011
    Location
    Toronto, ON
    Posts
    1,386

    Re: "We want FFA!"...don't we?

    I think FFA would be pretty cool, especially your idea with randomized classes. Also, congrats on being on Community Spotlight and keep it up with your awesome videos!
    XBOX GT: Reyzers
    Gold Weapons: All rifles, both SMGs, both shotguns, all heavy weapons, Bear Stalker, Falcon Blade, Thunder Dragon
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  6. #36
    Join Date
    Feb 2012
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    545

    Re: "We want FFA!"...don't we?

    Quote Originally Posted by CalDW19940 View Post
    Unless the entire room of players are mighty gliders, you get spotted once out in the open prepare for a dive bomb massacre.
    Why would you be out in the open like that, when you could be avoiding danger and stealing kills?
    I'm a Medic. Here's my Medic Guide, Noob. =)
    Please post in this Petition for Private Matches! Stop parties vs randoms from happening in matchmaking!
    Gamertag: MLG Hitzel

  7. #37
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    Mar 2012
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    Right behind you.
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    556

    Re: "We want FFA!"...don't we?

    Quote Originally Posted by 1800LAZERFACE View Post
    You, respectfully, are NOT one of the designers. Regardless of what you think it was "meant" to be, what it IS and what it should be, it is not for you to say.
    Please read this:

    "Gotham City Impostors is a download-only multiplayer FPS
    that pits violent vigilantes dressed up like Batman against
    craven criminals dressed up like the Joker in open warfare on
    the streets of Gotham City."

    Oh look, they described it as a team-based FPS! And they even said Bats VS Jokers!

    FFA does not belong in a team-oriented game no matter what options you recommend to "fix" gameplay mechanics. This is why TF2, Battlefield, and Medal of Honor don't have FFA; because it doesn't FIT. Depending and supporting teammates is part of the core mechanics of this game and we don't need more CoD kiddies in here with their 1337 stats and high K/D ratio (this is why I hate PW).

    Half of the items in the game would be instantly obsolete/watered down while playing an FFA gametype. It also has the chance of spreading people out even further between the gametypes (BH was a stupid idea tbh, way too many balancing issues).

    So yeah, no thanks.
    Xbox Live Gamertag: F4ilure 117. Add me anytime!
    I make abstract backgrounds: http://www.gothamcityimpostors.com/f...ct-Backgrounds.

  8. #38
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    Feb 2012
    Location
    Ireland
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    Re: "We want FFA!"...don't we?

    Quote Originally Posted by 1800LAZERFACE View Post
    Ahahahahaha! Thanks for joining the conversation & adding nothing to it, dude. A lost battle? How many people in history have fought these & won for the better of humankind? Nothing would have happened if they had crumbled early on because of a few people that couldn't envision the future &/or a path to get there. I don't claim to be doing something so grandiose, but I can tell you that just because 3 or 4 of you that play a "smaller" game, that go to a forum populated by only a fraction of said game, disagree with me doesn't mean I'm fighting a "losing" battle. The whole gang mentality doesn't really work with me. Might I suggest another approach? LOLZ.

    ... It's a metaphor -_-'

  9. #39
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    Mar 2012
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    Right behind you.
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    556

    Re: "We want FFA!"...don't we?

    Quote Originally Posted by Hellothar View Post
    ... It's a metaphor -_-'
    And you said battle, not war. So he was wrong anyways.
    Xbox Live Gamertag: F4ilure 117. Add me anytime!
    I make abstract backgrounds: http://www.gothamcityimpostors.com/f...ct-Backgrounds.

  10. #40
    Join Date
    Mar 2012
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    7

    Re: "We want FFA!"...don't we?

    My only concern with FFA, is people boosting in it like they do other shooters.

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