Good accuracy? That made me LOL. The ****ing thing has a 180ŗ blast radius. I am often killed and I'm not even in front of the damn guy. So many times I've been to the right of someone, quite literally do-si-doing the mother****er, and been shot by them with the shotgun. I mean they never even turned far enough right to aim in that direction, so I know it's not lag.
Xbox 360
Gamertag : MaxSterling
None of the weapons in this game worth using take any significant amount of skill to use effectively. Everything's an easy spray and pray weapon with random spread (aside from the Partisan, but it's not hard to use either).
Not that it's a bad thing (the game is designed well around it), but pointing out one gun for being easy to use is kinda silly. The 'skill' involved is how players move, and the Shotgun doesn't change that.
Last edited by Hitzel; 04-29-2012 at 10:04 AM.
I'm a Medic. Here's my Medic Guide, Noob. =)
Please post in this Petition for Private Matches! Stop parties vs randoms from happening in matchmaking!
Gamertag: MLG Hitzel
The Persuader is OP? I would've never had noticed. e.e I've been just TOO busy popping heads to realize. :3 -continues eating Cap'n Crunch-
Comming from a player who jumps around on spring shoes all game longggggggggg blowing a Megaphone, maybe you should let the players who actually use weapons decide what takes 'skill' and and what doesn't. Its kind of silly that a medic/motivator spammer would think that moving takes more skill then shooting.
Hitzel has a point. The difference between a good player and a great player is often most noticeable in the movement, because the movement not only decides how easy it is for others to hit you, it also decides how likely it is for you to hit them. Good aim doesn't just come from good reflexes and a good eye, it also gets a huge boost from proper movement that helps you set up the shot.
The Scout in TF2 is a great example of this because while his main weapon is powerful, it is also extremely difficult to use (which might seem odd considering it's a scattergun) and you often need to enter another class's killzone to actually make use of it. If you don't have proper movement while playing as a Scout, you're going to be ****ed ...repeatedly.
If a player is a dedicated Motivator (and there's nothing wrong with that unless they're helping Mighties camp), proper movement becomes extremely essential. After all, you may not always be able to fight back as that might put the rest of your team in a bad spot.
Sorry, but i fail to see how jumpīng around with inflatable shoes while using a motivator takes any skill. Fun yes, but skill...i can`t see it.
And really, who cares how you move. Its all about connecton. As in if my connection to the game is better then the player jumping around il kill them in 1-3 shots. If my connection is worse it will take 1-2 clips.
Bullets travel faster then character movement. So, in a game where connection is equal the better aim will trump the spazy moving player.
Connection > skill like most mp fps and is a pain but what can you do..
Going back to the shotgun though, I'd like to see it's range reduced by near a 1/3. When you can kill someone before they do you and they're using the Dawn Patrol you have to ask "what the fu..boop..k" because you can bet the player you just killed at range will be saying that when they see the kill cam lol.
Last edited by Cerberus; 04-29-2012 at 11:37 AM. Reason: adjusted
Kill Kill Kill YEAH !!!