Gamertag : MaxSterling
Not that it's a bad thing (the game is designed well around it), but pointing out one gun for being easy to use is kinda silly. The 'skill' involved is how players move, and the Shotgun doesn't change that.
Last edited by Hitzel; 04-29-2012 at 10:04 AM.
The Persuader is OP? I would've never had noticed. e.e I've been just TOO busy popping heads to realize. :3 -continues eating Cap'n Crunch-
The Scout in TF2 is a great example of this because while his main weapon is powerful, it is also extremely difficult to use (which might seem odd considering it's a scattergun) and you often need to enter another class's killzone to actually make use of it. If you don't have proper movement while playing as a Scout, you're going to be ****ed ...repeatedly.
If a player is a dedicated Motivator (and there's nothing wrong with that unless they're helping Mighties camp), proper movement becomes extremely essential. After all, you may not always be able to fight back as that might put the rest of your team in a bad spot.
And really, who cares how you move. Its all about connecton. As in if my connection to the game is better then the player jumping around il kill them in 1-3 shots. If my connection is worse it will take 1-2 clips.
Bullets travel faster then character movement. So, in a game where connection is equal the better aim will trump the spazy moving player.
Going back to the shotgun though, I'd like to see it's range reduced by near a 1/3. When you can kill someone before they do you and they're using the Dawn Patrol you have to ask "what the fu..boop..k" because you can bet the player you just killed at range will be saying that when they see the kill cam lol.
Last edited by Cerberus; 04-29-2012 at 11:37 AM. Reason: adjusted
Kill Kill Kill YEAH !!!