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  1. #21
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    Feb 2012
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    Re: Create a Weapon/Gadget/Support Item/Mod/Whatever

    Quote Originally Posted by Harbo123 View Post
    This game is much like Call Of Duty but with a wacky sense of humor. So why not add kill streaks? I was thinking of adding the Doomba at a 3 kill streak. 5 Killstreak you may be able to disguise your character with your enemy suit which notifys the team of an imposter in big red letters. 10 kill streak have like a turret or some sort of protective killing device. Any ideas or comments on my idea adding kill streaks to the streets of Gotham?
    Rampages are good the way they are imo. Adding more rampages would be awesome though. Some awesome ideas in this thread and I hope developers take notice.
    ♔ Level 1000, All Gold Weapons ♔
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    YT: www.youtube.com/user/NelbyGaming -- GT: a wild NeLbY

  2. #22
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    Feb 2012
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    Idaho
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    Re: Create a Weapon/Gadget/Support Item/Mod/Whatever

    How is this support and feedback?

  3. #23
    Join Date
    Jan 2012
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    195

    Re: Create a Weapon/Gadget/Support Item/Mod/Whatever

    Demotivator should work like this imo:
    - People you 'yell' at do more damage, but move slower & take more damage.

  4. #24
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    Oct 2011
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    NW Amuhrrika
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    426

    Re: Create a Weapon/Gadget/Support Item/Mod/Whatever

    I've heard two suggestions that bring to mind an awesome idea for a weapon: explosive barrels and flamethrowers. Have the person with a flamethrower have a visible barrel that's holding the ammo. It'll likely be a homebrew weapon anyways. And so have it be that in exchange for being an absolute menace for spewing fire, as soon as someone knocks a couple bullets or a single explosive into the tank, you go out Wile E Coyote style.

    As for the in the original post, the Demotivator, I'd like to see that as a mod for the Motivator instead of a whole new weapon. Especially since that means someone can't just swap between buffing and debuffing whenever they want. Pretty sure that'd irritate too many people.

    As for suggestions, I have one for a game mode. I've said it many times before. It'd be perfect to release several months from now, which would give plenty of time for development. In essence, it's Infection/Corruption: a team of survivors and a team of zombies (or 'Grundies', named after the actual DC zombie Solomon Grundy). The team of Grundies start with fewer people, one or two, but they have unlimited lives. The team of survivors, on the other hand, only have one life. Once they're killed, they become a Grundy. All the Grundies are Mighties with Hard Target and Fleet Footed, but have no Weapons, Support Items, or Gadgets. And either Survivors can have any build they want, but are given less health, or are limited to certain weapons like Sniper Rifles and Shotguns. If possible, the healing stations only give ammo, but you can still have Support Items like Care Package or Energy Drink.
    They see me trollin', they hatin', Shooting, they tryin to catch me flyin' Mighty.
    Repentant PS3 Jerkass

  5. #25
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    Feb 2012
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    Idaho
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    619

    Re: Create a Weapon/Gadget/Support Item/Mod/Whatever

    Grundies should get Glider rigs. Just sayin'

  6. #26
    Join Date
    Nov 2011
    Posts
    31

    Cool Re: Create a Weapon/Gadget/Support Item/Mod/Whatever

    Quote Originally Posted by lucifermoloch View Post
    I've heard two suggestions that bring to mind an awesome idea for a weapon: explosive barrels and flamethrowers. Have the person with a flamethrower have a visible barrel that's holding the ammo. It'll likely be a homebrew weapon anyways. And so have it be that in exchange for being an absolute menace for spewing fire, as soon as someone knocks a couple bullets or a single explosive into the tank, you go out Wile E Coyote style.

    As for the in the original post, the Demotivator, I'd like to see that as a mod for the Motivator instead of a whole new weapon. Especially since that means someone can't just swap between buffing and debuffing whenever they want. Pretty sure that'd irritate too many people.

    As for suggestions, I have one for a game mode. I've said it many times before. It'd be perfect to release several months from now, which would give plenty of time for development. In essence, it's Infection/Corruption: a team of survivors and a team of zombies (or 'Grundies', named after the actual DC zombie Solomon Grundy). The team of Grundies start with fewer people, one or two, but they have unlimited lives. The team of survivors, on the other hand, only have one life. Once they're killed, they become a Grundy. All the Grundies are Mighties with Hard Target and Fleet Footed, but have no Weapons, Support Items, or Gadgets. And either Survivors can have any build they want, but are given less health, or are limited to certain weapons like Sniper Rifles and Shotguns. If possible, the healing stations only give ammo, but you can still have Support Items like Care Package or Energy Drink.
    The solomon grundy idea sounds awsome ! It could also be cool to have it limmited to guns that are ussally used for hunting. Like thier could be a cut seen showing some bats going through the woods ( or a jungle) with a bunch of hunnting guns and then the grundys show up and the battle begins. U could use bear trap, the shotguns, huntsman,and the bow and arrow thing. (Theres probebly more 2)
    Sepiaunicorn520

  7. #27
    Join Date
    Feb 2012
    Posts
    196

    Re: Create a Weapon/Gadget/Support Item/Mod/Whatever

    How about a tazer with the connecting wires that shoot out as a Gadget? It would be close range, target two enemies at once, and work like the boomerang. As long as you stay within the range of the wires and keep the button held down the person you shot with it can't shoot/melee and tenses up comically. It would do no damage other than the incapacitating and you can't use your weapons while using the tazer.

    A sentry turret that is equipped as a Weapon.

    Projector. Gadget that projects a hologram version of yourself (maybe even multiples) nearby that show up on screen, the map, motion sensor, and goggles.

  8. #28
    Join Date
    Mar 2012
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    4

    Re: Create a Weapon/Gadget/Support Item/Mod/Whatever

    Definetley

  9. #29
    Join Date
    Jan 2012
    Posts
    36

    Re: Create a Weapon/Gadget/Support Item/Mod/Whatever

    Unique Rampage ideas, rather than just a dinky powerup

    The Monster

    your size increases and become very huge ( or you stay the same size but gain this killer ability), you can jump higher, but when you land theres a circle of smoke and it pops the enemy up and they take like 35 to 50 ish damage. and they could become dizzy ( boomerang side effect) or they would just become dizzy. And landing on an enemy is an instant kill.



    Shrink

    smaller target, weaker melee, but very very fast! it kind of replaces the speedy one we have now, but makes it so much cooler than just a power up.




    No Cooldowns,

    Have infinite support items for 5 to 7 seconds. Think about it, Pipebombs and Hatchets, Boomerangs haha, trap in a box



    100% Penetration Bullets

    You can penetrate anything and the bullet will not stop untill it has left the map. Targeting goggles + 100% Penetration = amazing



    by the way, this thread is on FIRE.


    I hope some developers or the GCI team will take a gander at this epic thread
    Last edited by Ideas; 03-28-2012 at 10:30 PM.

  10. #30
    Join Date
    Feb 2012
    Location
    NorthGA
    Posts
    19

    Re: Create a Weapon/Gadget/Support Item/Mod/Whatever

    they should make another support item such as a nudey magazine but with a picture of harley or something along those lines...the player that walks near one would have to follow the onscreen commands so they can stop drooling over it. lol

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