So, going back just 2 or 3 pages on this forum, there's literally 4 or 5 of these threads. They just keep popping up every time someone has a new idea. So, I figure, why don't we just combine everyone's ideas for new stuff into ONE thread?
Hooray for consolidation!
Anyway, here are my ideas I came up with yesterday for new weapons and gadgets:
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Support Item: Lawnmower trap- Spinning circular bladed trap that does high damage over a small area while it is active. Will continue to hit players that stand in it.
Support Item: Target Dummy- Straw dummy that appears to the enemy just like a player. The dummy will look just like the player who dropped it would if he... just kinda stood there. 200 health and will burst into straw if killed, disorienting anyone nearby it.
Support Item: Siren- Will emit a loud noise when enemy players are within its (rather small) radius. Will detect players regardless of invisibility or the Wallflower fun fact.
Gadget: Balloon Buddy- Deployable balloon with a pistol-wielding gnome hanging from it. Gun will float where it is dropped and deal damage to enemy players that are both in its line of sight and within 20-30 yards (some sort of range just to prevent it sniping cross map). The Buddy will fire 2 shots per second at the closest viable target that do 20 damage each and cannot score headshots. The Buddy cannot move and has 100 health. Cooldown works like Trap-in-the-Box, you can only have one, cooldown starts when it dies, and cooldown is about 15-20 seconds. Cannot score headshots, and is mitigated by Body Armor and Kinda Bulletproof.
Mod: Fire Snorter- Underslung flamethrower that can fire a burst of fiery justice in a wide, short arc in front of the player. Deals 200 damage over 4 seconds to enemies in the cone and then takes 20 sec to recharge. (use with D-pad?)
Mod: Metal Detector- Enemy Support items in a wide, medium-ranged arc in front of you will be highlighted in orange like a tagged player.
Mod: Toggle- [FULL AUTO WEAPONS ONLY] Allows the player to switch between Full Auto, 3 round burst and Semi Auto firing modes. (use with D-pad?)
Weapon: Cowboy Shooters- Two revolvers with 6 rounds each. Cannot aim down sight. Base damage 40 per bullet, can fire as fast as you can pull the trigger.
Weapon: Demotivator- Functions similar to the Motivator, but with the opposite effect. Enemies in the cone will take more damage, deal less damage, and move slower.
Weapon: Blade Launcher- Fires spinning blades that pierce through targets and stick to walls for a short time, damaging enemies who come into contact with them. 4 round clip, 75 damage base. No splash damage. Projectiles travel quickly but do have travel time.
Weapon: Doomba- Deployable remote controlled vacuum with a gun crudely taped to it. Device has 100 health, and you can carry 2 before you must locate a Care Station. Gun fires fully auto but slowly, similar to the jackhammer. The Doomba is not affected by trampolines and cannot jump. Pressing A will abandon the Doomba, X will self destruct it. The Doomba has no clip size and can fire indefinitely. Bullets do 30 damage. When self destructed, the explosion will deal damage comparable to a pipe bomb.
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So, PITCH IDEAS. Give feedback on ideas. Anything you come up with that you think could be a fun/cool/interesting/horrifically imbalanced addition to the game, throw it in. Now it can all be in one thread![]()

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Having a Dummy would make perfect sense, you would know if its dead like the bear traps activation, but not a trap, a trick haha Demotivator would be very cool, a different kind of offense = sick!










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