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  1. #1
    Join Date
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    Lightbulb Create a Weapon/Gadget/Support Item/Mod/Whatever

    So, going back just 2 or 3 pages on this forum, there's literally 4 or 5 of these threads. They just keep popping up every time someone has a new idea. So, I figure, why don't we just combine everyone's ideas for new stuff into ONE thread?

    Hooray for consolidation!


    Anyway, here are my ideas I came up with yesterday for new weapons and gadgets:
    --------------------------------------------------------------------------------------------------------
    Support Item: Lawnmower trap- Spinning circular bladed trap that does high damage over a small area while it is active. Will continue to hit players that stand in it.
    Support Item: Target Dummy- Straw dummy that appears to the enemy just like a player. The dummy will look just like the player who dropped it would if he... just kinda stood there. 200 health and will burst into straw if killed, disorienting anyone nearby it.
    Support Item: Siren- Will emit a loud noise when enemy players are within its (rather small) radius. Will detect players regardless of invisibility or the Wallflower fun fact.

    Gadget: Balloon Buddy- Deployable balloon with a pistol-wielding gnome hanging from it. Gun will float where it is dropped and deal damage to enemy players that are both in its line of sight and within 20-30 yards (some sort of range just to prevent it sniping cross map). The Buddy will fire 2 shots per second at the closest viable target that do 20 damage each and cannot score headshots. The Buddy cannot move and has 100 health. Cooldown works like Trap-in-the-Box, you can only have one, cooldown starts when it dies, and cooldown is about 15-20 seconds. Cannot score headshots, and is mitigated by Body Armor and Kinda Bulletproof.

    Mod: Fire Snorter- Underslung flamethrower that can fire a burst of fiery justice in a wide, short arc in front of the player. Deals 200 damage over 4 seconds to enemies in the cone and then takes 20 sec to recharge. (use with D-pad?)
    Mod: Metal Detector- Enemy Support items in a wide, medium-ranged arc in front of you will be highlighted in orange like a tagged player.
    Mod: Toggle- [FULL AUTO WEAPONS ONLY] Allows the player to switch between Full Auto, 3 round burst and Semi Auto firing modes. (use with D-pad?)

    Weapon: Cowboy Shooters- Two revolvers with 6 rounds each. Cannot aim down sight. Base damage 40 per bullet, can fire as fast as you can pull the trigger.
    Weapon: Demotivator- Functions similar to the Motivator, but with the opposite effect. Enemies in the cone will take more damage, deal less damage, and move slower.
    Weapon: Blade Launcher- Fires spinning blades that pierce through targets and stick to walls for a short time, damaging enemies who come into contact with them. 4 round clip, 75 damage base. No splash damage. Projectiles travel quickly but do have travel time.
    Weapon: Doomba- Deployable remote controlled vacuum with a gun crudely taped to it. Device has 100 health, and you can carry 2 before you must locate a Care Station. Gun fires fully auto but slowly, similar to the jackhammer. The Doomba is not affected by trampolines and cannot jump. Pressing A will abandon the Doomba, X will self destruct it. The Doomba has no clip size and can fire indefinitely. Bullets do 30 damage. When self destructed, the explosion will deal damage comparable to a pipe bomb.
    --------------------------------------------------------------------------------------------------------

    So, PITCH IDEAS. Give feedback on ideas. Anything you come up with that you think could be a fun/cool/interesting/horrifically imbalanced addition to the game, throw it in. Now it can all be in one thread
    Last edited by Squiiddish; 03-23-2012 at 11:25 AM. Reason: oversensitive filter :(

  2. #2
    Join Date
    Jan 2012
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    36

    Re: Create a Weapon/Gadget/Support Item/Mod/Whatever

    Great thread!!!

    I Love the Cowboy pistols! its sounds like wacky fun Having a Dummy would make perfect sense, you would know if its dead like the bear traps activation, but not a trap, a trick haha Demotivator would be very cool, a different kind of offense = sick!

    Explosive barrel/dummy

    Something with an explosive barrel, i think thad be cool, or something you can shoot and it would blow up, or burst into fire
    I think there should some kind of Fire in this game. with burn damage, ive heard the Molotov tossed around here on the forums forever,

    Flame dummy? haha when it explodes fire burts out. i dont know

  3. #3
    Join Date
    Jan 2012
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    36

    Re: Create a Weapon/Gadget/Support Item/Mod/Whatever

    Double post, whoops, i cant hold this one in though...


    Vault

    Its like capture the flag, except you grab money and whoever has the most cash(flags) wins!


    or... like cops and robbers kind thing


    The Jokers are After the vault, while the bats defend it. ITs an extremely strong vault and maybe you have like turrets or security cameras or defensive stuff defending it also.


    If the jokers grab the money and get to the van, they win.

    If the Bats hold out untill time runs out, or kill a certain number of Jokers, they win.


    What do you think?

  4. #4
    Join Date
    Mar 2012
    Posts
    4

    Re: Create a Weapon/Gadget/Support Item/Mod/Whatever

    Sounds interesting I know I'd play that.

  5. #5
    Join Date
    Feb 2012
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    4

    Re: Create a Weapon/Gadget/Support Item/Mod/Whatever

    Sounds like a good idea man. Would love to try out a blade launcher also metal detector would be nice

  6. #6
    Join Date
    Dec 2011
    Location
    Earth
    Posts
    695

    Re: Create a Weapon/Gadget/Support Item/Mod/Whatever

    Good Job man your pretty creative,I would love to see these in the game, but a few of them idk about.

  7. #7
    Join Date
    Jan 2012
    Location
    Pennsylvania
    Posts
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    Re: Create a Weapon/Gadget/Support Item/Mod/Whatever

    Fun Facts:

    Fun Fact 1: Crazy Modder- You may have two mods on your primary weapon

    or

    Fun Fact 2: One Big Gun- You may have two mods on your primary weapon, but no mods on your backup weapon

    Fun Fact 2: Supporter- You may have two support items in exchange for your gadget.

    Fun Fact 2: Borrower- Anytime an ally near you earns xp, you get a small share of it.

    Fun Fact 2: Vampire- You get a short amount of health back and earn an extra amount of xp for every melee kill

    Weapon mods:

    The Falcon Blade:

    Reinforced Steel- More blocking damage absorbed
    Lighter Handle- Less damage but more swing speed

    Sniper Rifles:

    Tracer Bullets- Less bullet damage but every shot makes the target appear (like the targeting goggles) to the team

    Shotguns:

    Wider Barrels- Less range but shots are more spread out

    Rifles and Submachine Guns:

    Rapid Fire- Faster rate of fire, but more kick

    Psych Profiles:

    Psych Profile A: Bonus for killing enemies bigger than you, penalty for killing smaller enemies
    Psych Profile B: Bonus for killing enemies smaller than you, penalty fir killing bigger enemies
    Psych Profile C: Bonus for skeet kills, penalty for taking damage in mid-air

    Support Items:

    Ammo Bag- You wear a messenger bag (or purse if the nimble) that lets you carry way more ammo
    Firecrackers- You can throw firecrackers on the ground hurting any enemy that steps on them
    Booby Trap- You can booby trap any trampoline that causes damage to the next enemy that uses it. (visible)

    Game Types:

    Cops and Robbers- Two rounds; The Jokerz must steal money bags near the Batz spawn point and take it back to their own. Teams switch at halftime and the team with the most bags of money stolen win.

    Maps:

    Asylum: Run wild through the halls of Arkham Asylum
    1st Bank of Gotham: Cut loose as you destroy Gotham's largest bank

  8. #8
    Join Date
    Feb 2012
    Location
    Idaho
    Posts
    619

    Re: Create a Weapon/Gadget/Support Item/Mod/Whatever

    Quote Originally Posted by MrOdd64 View Post
    Fun Fact 2: One Big Gun- You may have two mods on your primary weapon, but no mods on your backup weapon

    Fun Fact 2: Supporter- You may have two support items in exchange for your gadget.

    Fun Fact 2: Borrower- Anytime an ally near you earns xp, you get a small share of it.

    Fun Fact 2: Vampire- You get a short amount of health back and earn an extra amount of xp for every melee kill
    These I like the idea of. It would be interesting to have Borrower backward, every time you get xp nearby teammates get a small share.

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