Too busy with Dark Souls right now...
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I find that sometimes uncloaking early is a good thing. I listen for cloaked ninjas behind me. I get more invisible kills from people waiting thill they are right behind me so I here them and turn.
As to the topic, stealth is one of my fav things to run when I get bored with my current "going for gold" loadout. Im not the best at it but it is super fun to run in stealthed , fart on a camped team then slice and dice with a falcon blade.
Ninja smoke bomb + hatchet ladies and gentlemen ;3. Although I only cloak when I need to, as I get more of an advantage sneaking behind people without having to decloak then risking them hearing me.. and when I turn a corner to a straggler, its more fun to axe them where their friends are, and if they don't cooperate, then cloak and laugh as they shoot shadows :3
Memento Mori ;
Remember you are mortal. -|- Remember you will die.
Cogito Ergo Sum ;
Je pense, donc je suis. -|- I think, therefor I am.
Its a good tactic when your aim sucks like me....plus it so damn fun![]()
I don't use any Ninja Smoke Bomb classes, but my hit-and-run class is designed as a Motivator hunting class and I play it stealthily:
Hit-And-Run Class
I think the key to playing a Speedy / Nimble is to keep moving in ways that defend yourself. Both of my weapons can be effectively used without aiming down the sight, allowing me to stay relatively mobile at all times while unleashing quick bursts of damage. It's easy to dump 4 explosives on a group of enemies and sprint away before they can attack me. It softens up Motivator groups a LOT, and what I don't kill is quickly cleaned up by my teammates.
On that note, all Speedy / Nimble users should make a mental effort to sprint away from conflicts early. Don't commit to fights that you aren't guaranteed to win immediately. IMO, Nimbles and Speedies are built to be hit and run characters - NOT kill and run characters. Of course you don't want to run from EVERY fight right away, but I feel that people don't run enough and the general population of Speedies / Nimbles should work on the running part of hit and run. Doing damage and getting assists is enough - don't get yourself killed trying to chase down a kill.
Last edited by Hitzel; 03-18-2012 at 10:46 PM.
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I never use them until recently. Now that I'm level 90+ I'm trying to finish up my knife kills before I promote. So I made a class with the Katana and NSB and I feel like an a**hole when I run it. I can just imagine me being the one getting killed by it and it's ridiculously OP in my eyes ( if you can use it well ) I go most of my games with 0 deaths when I decide to run that class. The toggle would be awesome and I wouldn't mind running them every now and then on my main classes if this came out. When I say it's OP don't think I'm complaining because I'm not. My outlook on anything in a game is that if someone else has the option to use it then it's fair game no matter if it has a great advantage over them or not because it is there choice not to run it as well.
90% of my kills are on people who are now angry about the games FOV.
I love being a little sneaky or coming from a weird angle during a gunfight. So many times I've literally grappled over and dropped down directly on top of the enemy team. I throw beartraps as I descend and hit the ground with a shotgun or sword ready.
I'm used to playing FPS that move much faster so I'm fairly good at leading shots on enemies that try to bunny hop or strafe me with the shotgun and the Blade is pretty hilarious and I feel like I really gotta earn my kills playing a Nimble/Sword/Grapple with no damage reduction nonsense.
I've been getting regular grapple kills while running around the map with the sword out. They see me running at them, open fire a bit thinking I can't hit them. Then BAM. Grapple kill.
I use NSB for my lovely ninja lady, but I don't cloak too often. Only when there's 2 heavies coming down the road with some budies do I backstab em.
I tried it but didn't like it, and personally think the invisibility is a bit too strong. Yes there's a cloud, but landing a shot on someone doesn't make them visible, and once you start firing you've got a good chance of losing them in your muzzle flash.