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  1. #1
    Join Date
    Mar 2012
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    Alberta, Canada
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    138

    overpowered, overplayed, best class/weapon, please nerf!?!?! =(

    Reading the forums has become too predictable - I figured instead of replying to the 20 similar posts about whats OP and whats not Id just toss up my opinion on all the "overpowered, overplayed, best, please nerf" loadouts.

    Up for trial

    Snipers
    The infamous Glider/Mighty
    Thunderdragon Spammers

    Argument #1 "Snipers are not fair because they are increasing in population drastically and have 1 shotting capabilities - besides these guys are total camper score hungry pricks."

    Resolution #1 Snipers "usually" are played by weaker body types and are very weak to close to mid ranged loadouts - for every competent sniper you will find 3 or 4 who are extremely bad players, snipers are a great support class and are played best with goggles or other support options. Keep in mind that snipers using the Buccaneer dont have the mobility or hip shot capabilites of the Bear Stalker - so a counter sniper class is very viable. Overall a very easily counterable class not worth whimpering about on the forums, if someone is a high scorer with this class then they are earning it.

    Argument #2 "Mighty/Gliders take NO skill, these guys dive down and either knife me or jackhammer me to death - I CANT DO ANYTHING about it, ***??? Nothing works they are unkillable and are the reason I have a negative K/D ratio!"

    Resolution #2 Glider/Mightys are less frequently played by the higher tier of players and this is not a coincidence. While the class is extremely adaptable to suit a majority of play styles and works well against uninformed players, it is very weak against anyone with a counter loadout on hand. While playing be vigilant and make sure you set yourself up in a position that compliments your loadout - a speedy skating in an open field with gliders overhead is a bad idea. Listen for the gliders and duck behind or inside cover to get away - blocking them may be as easy as "pillar humping" a phone booth to negate the initial assault. Use gnomes or boomerang to incapacitate gliders and dispose of them quickly - A good glider heal team can be easily dispatched with a Deepfreeze or a well place hatchet. Be sure to strafe gliders with rollerskates or inflatable insoles as they have low mobility and make an easy target - be sure to ADS as most havent converted to "Hard Target" - armor pen is a must in your anti mighty arsenal as body armor is common among them.

    Argument #3 "Thunderdragon is SO OP, I shot him like 10000 times and he didnt die? *** IS THIS??!!!?!11 Then he spins around and spams 3 of us down with 3 shots?????!?!"

    Resolution #3 While the Thunderdragon has great splash dmg and can dispose of lighter body types quite quickly it is very easy to counter. The initial burst of the three loaded shots is very powerful but can not be maintained, be sure to spread out away from your group and incapacitate the target if possible, Line of sight the initial dmg if you can. After the initial 3 shots most rocketeers will begin what I call the "rapid reload panic phase" where they begin to shoot one missile followed by a reload and so and so forth - This phase makes the rocketeer extremely vulnerable as he doesnt have the dropping power he once did and a simple ADS kill is open for most weapon types. Realizing the power behind the initial phase of the rocketeer ( or missileer would be more common ) and negating as much dmg from that phase as possible is key.

    While some of you may agree or disagree with my counters to these classes which can be personal, keep in mind that the game is very similar to rock/paper/scissors. Everything has a counter, some are harder to master than others but isnt that the point of creating a personalized viable loadout? To give yourself the best edge you can that compliments your playstyle? No one weapon in this game is overpowered - you have 1 track weapons and jack-of-all trades weapons. No one loadout is "the best", rather any fluid loadout in the hands of a competent and knowledgeable player can turn the tide of a match. Before stating that a certain portion of the game is unfair or imbalanced consider your confirmation bias. Mighty/Gliders for example are often in the top 3 spots at the end of the match but how many scored in the bottom 3? Is the class overpowered or is the class so heavily populated that more people use it create the illusion that it spoonfeeds them an easy win.

    Items arent OP, competent players are.

  2. #2
    Join Date
    Feb 2012
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    Gothenburg!
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    2,274

    Re: overpowered, overplayed, best class/weapon, please nerf!?!?! =(

    Agreed, for the most part. The Thunderdragon is annoying because its effect impairs vision, but I wouldn't call it OP, and neither is the Jackhammer. I'll assert that the Mighty needs some slight rebalancing done (in regards to the equipment it's able to field), but I'd never say it's OP.

  3. #3
    Join Date
    Mar 2012
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    Alberta, Canada
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    Re: overpowered, overplayed, best class/weapon, please nerf!?!?! =(

    The Thunderdragon is VERY annoying, but as I stated it doesnt have consistent dmg its very much burst - I never thought about the blurred vision... great observation! As far as the mighty goes the hitbox and in particular the head hitbox is just Insane in size which is the handicap that balances out the survivability imo

  4. #4
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    Jan 2012
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    The Old One awakens.
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    Re: overpowered, overplayed, best class/weapon, please nerf!?!?! =(

    The only thing I think that ruins the TD, Is the ****ing Misslez mod. Seriously, that thing can be abused to hell and back, There should be no reason for it doing so high damage, with so much blurring, screen shake, and easy to aim spamness.
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  5. #5
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    Mar 2012
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    Alberta, Canada
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    Re: overpowered, overplayed, best class/weapon, please nerf!?!?! =(

    Quote Originally Posted by Impostah View Post
    The only thing I think that ruins the TD, Is the ****ing Misslez mod. Seriously, that thing can be abused to hell and back, There should be no reason for it doing so high damage, with so much blurring, screen shake, and easy to aim spamness.
    it lacks all close range capabilites though and after that initial 3 shot burst they are open for a good player who knows when to ADS - regardless a well place boomerang can sedate their attack before it begins

  6. #6
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    Mar 2012
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    Re: overpowered, overplayed, best class/weapon, please nerf!?!?! =(

    Argument #4 "THE GATEKEEPER IS NO FAIR GUYS!!!!111 He SERIOUZLY killed me with it from like 20 feet away??? Its dmg is INSANE and the recoil is LOW ***????"

    Resolution #4 The Gatekeeper is a jack of all trades weapon, as such it can substitute the roles of a couple weapons but it really doesn't replace any weapons. IMHO the Gatekeepers range should be increased ( "are you for reals... this guy must have the downs!" ) to seperate it from the desperado, while its close range dmg could be toned down the medium and long ranges could be amped up a bit (not by much). The desperado and the Gatekeeper are far too similar to represent the only smgs available ingame IMHO, a good player will outgun a gatekeeper at close range with his persuader, as a good player will also outgun the weapon with his shredder or jackhammer at medium to long range. The only thing imbalanced about the SMG's is that they are too similar, perhaps a dual wielding desperado mod is in demand?

  7. #7
    Join Date
    Feb 2012
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    Gothenburg!
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    2,274

    Re: overpowered, overplayed, best class/weapon, please nerf!?!?! =(

    Quote Originally Posted by STFUppercut View Post
    The Thunderdragon is VERY annoying, but as I stated it doesnt have consistent dmg its very much burst - I never thought about the blurred vision... great observation! As far as the mighty goes the hitbox and in particular the head hitbox is just Insane in size which is the handicap that balances out the survivability imo
    Yeah, that's actually my only issue with it, and I think it's a big one because it makes it that much harder for me to pinpoint my assailant's location. This, of course, is sort of lethal; I always play as a Speedy, and I generally don't have the time to reorient in the middle of a gunfight (though I'm actually working on this build, and it seems like it might be a lot of fun ("suddenly, ninja!!" (also, the kabuki makeup is awesome with the default Nimble-face))).

    As for the thing about headshots, I have to disagree - I feel as though I run into people with Hard Target (which should be removed from the game, like, yesterday) constantly, and it's making me more and more disinclined to aim for the head. I now have to remind myself to not just aim at the body, and that kind of sucks. I mean, it's not much of a handicap if you can just choose not to have it. (Well, I guess it can be, but this isn't GOLF for Jebus' sake!)
    Last edited by Olessius; 03-10-2012 at 06:29 AM.

  8. #8
    Join Date
    Mar 2012
    Location
    Alberta, Canada
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    138

    Re: overpowered, overplayed, best class/weapon, please nerf!?!?! =(

    Quote Originally Posted by Olessius View Post
    Yeah, that's actually my only issue with it, and I think it's a big one because it makes it that much harder for me to pinpoint my assailant's location. This, of course, is sort of lethal; I always play as a Speedy, and I generally don't have the time to reorient in the middle of a gunfight (though I'm actually working on this build, and it seems like it might be a lot of fun ("suddenly, ninja!!" (also, the kabuki makeup is awesome with the default Nimble-face))).

    As for the thing about headshots, I have to disagree - I feel as though I run into people with Hard Target (which should be removed from the game, like, yesterday) constantly, and it's making me more and more disinclined to aim for the head. I now have to remind myself to not just aim at the body, and that kind of sucks. I mean, it's not much of a handicap if you can just choose not to have it. (Well, I guess it can be, but this isn't GOLF for Jebus' sake!)
    Ive heard of a couple people using nimble with the heavier weapons - how do you find it? is it working well? As far as the hard target goes I guess ive been lucky to stumble upon a lot less players with it - regardless the head hitbox is so big its easy to point at a mightys head regardless if they have it up or not - just incase they dont have it up.

  9. #9
    Join Date
    Mar 2012
    Location
    Hawaii
    Posts
    1,017

    Re: overpowered, overplayed, best class/weapon, please nerf!?!?! =(

    Quote Originally Posted by STFUppercut View Post
    Reading the forums has become too predictable - I figured instead of replying to the 20 similar posts about whats OP and whats not Id just toss up my opinion on all the "overpowered, overplayed, best, please nerf" loadouts.

    Up for trial

    Snipers
    The infamous Glider/Mighty
    Thunderdragon Spammers

    Argument #1 "Snipers are not fair because they are increasing in population drastically and have 1 shotting capabilities - besides these guys are total camper score hungry pricks."

    Resolution #1 Snipers "usually" are played by weaker body types and are very weak to close to mid ranged loadouts - for every competent sniper you will find 3 or 4 who are extremely bad players, snipers are a great support class and are played best with goggles or other support options. Keep in mind that snipers using the Buccaneer dont have the mobility or hip shot capabilites of the Bear Stalker - so a counter sniper class is very viable. Overall a very easily counterable class not worth whimpering about on the forums, if someone is a high scorer with this class then they are earning it.

    Argument #2 "Mighty/Gliders take NO skill, these guys dive down and either knife me or jackhammer me to death - I CANT DO ANYTHING about it, ***??? Nothing works they are unkillable and are the reason I have a negative K/D ratio!"

    Resolution #2 Glider/Mightys are less frequently played by the higher tier of players and this is not a coincidence. While the class is extremely adaptable to suit a majority of play styles and works well against uninformed players, it is very weak against anyone with a counter loadout on hand. While playing be vigilant and make sure you set yourself up in a position that compliments your loadout - a speedy skating in an open field with gliders overhead is a bad idea. Listen for the gliders and duck behind or inside cover to get away - blocking them may be as easy as "pillar humping" a phone booth to negate the initial assault. Use gnomes or boomerang to incapacitate gliders and dispose of them quickly - A good glider heal team can be easily dispatched with a Deepfreeze or a well place hatchet. Be sure to strafe gliders with rollerskates or inflatable insoles as they have low mobility and make an easy target - be sure to ADS as most havent converted to "Hard Target" - armor pen is a must in your anti mighty arsenal as body armor is common among them.

    Argument #3 "Thunderdragon is SO OP, I shot him like 10000 times and he didnt die? *** IS THIS??!!!?!11 Then he spins around and spams 3 of us down with 3 shots?????!?!"

    Resolution #3 While the Thunderdragon has great splash dmg and can dispose of lighter body types quite quickly it is very easy to counter. The initial burst of the three loaded shots is very powerful but can not be maintained, be sure to spread out away from your group and incapacitate the target if possible, Line of sight the initial dmg if you can. After the initial 3 shots most rocketeers will begin what I call the "rapid reload panic phase" where they begin to shoot one missile followed by a reload and so and so forth - This phase makes the rocketeer extremely vulnerable as he doesnt have the dropping power he once did and a simple ADS kill is open for most weapon types. Realizing the power behind the initial phase of the rocketeer ( or missileer would be more common ) and negating as much dmg from that phase as possible is key.

    While some of you may agree or disagree with my counters to these classes which can be personal, keep in mind that the game is very similar to rock/paper/scissors. Everything has a counter, some are harder to master than others but isnt that the point of creating a personalized viable loadout? To give yourself the best edge you can that compliments your playstyle? No one weapon in this game is overpowered - you have 1 track weapons and jack-of-all trades weapons. No one loadout is "the best", rather any fluid loadout in the hands of a competent and knowledgeable player can turn the tide of a match. Before stating that a certain portion of the game is unfair or imbalanced consider your confirmation bias. Mighty/Gliders for example are often in the top 3 spots at the end of the match but how many scored in the bottom 3? Is the class overpowered or is the class so heavily populated that more people use it create the illusion that it spoonfeeds them an easy win.

    Items arent OP, competent players are.
    Amen bruddah! I thought you were going to complain but I'm glad you didn't. People dont realize games like GCI, Monday Night Combat and Team Fortress 2 are strategy games where you have to counter. People are dumb and expect everything to be like call of duty where the game is so dulled down from everyone complaining about everything being overpowered. Gaming needs to be left to gamers, not idiots who can hold a controller.

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