Oh, yes, I've mastered Goggles, litterally. I know how to use them really well. But I, liking variety, and wanting to try for other completions before I reach 100 in less than 20 levels, don't use them all the time. The game'll get boring if I have to use goggles in every match with a glider user in it which is near all of them.
I'm exploring other ways to counter the gliders with gadgets on top of that, like spring shoes! it takes some timing to litterally jump out of their way, but it's not that bad 1 on 1.
Shoot the gliders out of the sky... with what? Am I missing something? Is there a weapon that has the accuracy, reach, and DPS potential to shoot them, a fast moving target with a lot of HP, and bullet resistance, out of the sky before they bomb me without me being some uber l33t marksman? Coz I'm not an uber l33t marksman. I've said this many times. If I gotta rely on shooting the mooks out of the sky, then I'm good, and truely screwed. On top of that, my hit detection is spotty at the worst possible moments.
I think a lot of people aren't going to be expert marksman blasting a glider out of the sky. It's not as valid as you'd like to think coz it's not something everyone can do. It's not all that easy. I've tried, honestly.
Beleive it or not, I've missed with the boomerang when there was nothing between me and the dive bomber but air on many occassions, even with lock on! If they're moving in certain directions (I.E. towards you), you'll prolly miss coz they're going fast enough to not be in the boomerang's way. Hard Headed negates the boomerang pretty much.
Hatchet? I'm sorry, you're mistaking me for someone with excellent accuracy despite my claims otherwise? They may be large, but they're fast in the air. Swatting a dive bomber out of the air with a hatchet sounds like a losing proposition to me. Further it only deals with -1- dive bomber.
ASD? They BOMB THROUGH IT. They shouldn't, they really shouldn't. They fly over it. They shouldn't which is ironic since it's supposed to deny airspace! It poses a laughable risk coz while stunned they can still fight, and have better odds of surviving it than people do their dive bomb.
" And many of these points in different maps are indoors anyway, thus safe from dive bombers. "
A few points are indoors in fumigation in general. Most aren't. There's #3 in amusement mile, #2 in Docks, #2 in 25th floor, #3, and #1 in Ace chemical, nothing indoors in Crime Alley, then there's none indoors in gotham power.
In PW, the machines are almost always outside in my experience save for one in Amusement Mile. I'm not as familiar with PW coz I don't play it often.
And yes, people will bomb into either point, and start blasting after they've likely killed someone. They may, or may not die, but that's not the point. The fact is they've easily killed someone, and are killing more.
They may have to deal with poor connections, but it's rare that it seems to stop them from killing someone.
As for getting close, I don't know how else I'm going to complete close range kills with the persuader. If I stayed away from every mighty in every game, well, I don't think I'll be working on my close range kills very often.
And again, their dive bombs AOE. They don't need a direct hit to kill, and when they're popped into the air, and are coming down the instant they think they can hit you, you don't have a lot of reaction time.
"Ive pretty well stopped responding to this thread because its almost turned into what it was meant to destroy. "This is overpowered/not fair makes me sad debate". The point of this thread is not to establish which builds are "annoying". "
I miscommunicated. If you want to make all the nerf threads going away, you're not doign that great of a job at it.
And YES! FFS I AM NOT A GREAT PLAYER! And honestly, you're disregarding the valid input from people who aren't all that good enough to blast a glider out of the sky! Relying on shooting people, especially people with a lot of hp, and a lot of defense (including speed), especially if they're remotely close, out of the sky is not the best policy for people that aren't expert gunners.
When dive bombers bomb through/into ASD and kill someone, I'd say ASD is broken, and less than viable to stop a dive bomb. They should not do damage by going into/through the radius of the ASD coz it should stun them and interrupt the dive. Am I right in this? Coz there's no point if the ASD doesn't stop a dive bomb that started well outside it's radius. And what good is it if people can fly/trampoline over it?
So 1 person can only counter 1 person. Right. I truely have no counter, then.
Good luck getting a bunch of randoms to deploy Anti-air to help counter all the bombers. Likely coz the ASD is faulty in it's advertized task as it denies very little airspace, and lets people dive on through for the kill before they get stunned, if they get stunned.
If 1 person can't counter 2 bombers, or more, then odds are they've already lost thanks to a lack of team cohesion.
While you may be looking at 1 vs 1, I'm looking at many scenarios. It's really rare when it's ever truely 1 vs 1 since there's 5 other people, and often times you'll get ganged up on. Focusing on 1 vs 1 is folly, IMO since more often than not there's someone else around that corner looking to waste you while you're busy. I tend to look at things as me being outnumbered what with me being a lone person trying to counter multiple flyers while everyone else on my team can't be bothered.
"Gliders not being used by skilled players" in that context, I was being sarcastic. You didn't read all of what I was saying there. Ironically this is the same thing you're accusing me of! the trail of periods denoted a pause then I continued.
There's people of all skill ranges that'll abuse the benefits of the glider, and the amount of gliders I see, and the millions killed across the systems can attest to that. Saying they often won't is wrong. You're the one that said they often won't use gliders.
"Glider/Mightys are less frequently played by the higher tier of players and this is not a coincidence."
I don't beleive that for a moment.
I play on console, PS3, so there's no mouse useage. It says this much, I hope, in my sig, unless I didin't make it obvious enough.
Jumping? Jumping fails spectacularly even as a nimble with better jumping than most. They must be shooting my legs, or bumping the stick to finish me off coz I die when I jump same as when I'm not jumping. A person jumping in front of me dies just as easy as if they weren't jumping. Maybe more so coz they have to adjust their aim for the change in altitude.
Jump to avoid a dive bomb? Yeah, I don't see that working well. Not without a gadget aiding me, and even then it's risky.
While the person is attacking me from behind, and I turn to deal with it, I'll likely get dive bombed. They like using their speed, silence, and high altitude to nail you when you aren't looking, and dealing with other hazards. Especially so when you're a smaller body type.
As for the boomerang, the utility is undeniable, yes, and I've never denied it's utility! Still, I'm sorry you've never had this item fail you. I've missed gliders with it more than once, and I've seen it veer off target so bad it smashed into an obstacle well off to the side, or smash into the ground, and vanish despite being locked on to a target. It's not as reliable as you make it sound. If your boomerang locks on, and always hits, good for you! Mine must be broken?
Oh, it's indeed a counter! The problem is the risks of these counters often doesn't stand up well to the rewards of what it counters in this case. That's the problem!What you fail to understand is that the difficulty of a counter DOES NOT negate the fact that it is still indeed a counter. Regardless of how challenging a counter can be; if it is indeed a viable counter it is worth learning.
Reward? You kill someone, or put them in a very good position to be killed just after. Risk? You're stunned. You can still move, you can still fight back, and the odds of survival are higher than the person you've just flattened through their counter.
I came here to, hopefully, learn new, and inventive ways to kill a dive bomber. To make them risk their lives trying to kill me more often while actually participating in the fight against everyone else.
I just get "Use ASD/Hatchet/Boomerang/A gun to shoot them!" and frankly none of these are reliable. Viable? Sure, but reliable? Not in my experience.
Rollerskates? Not a fan of them surprisngly. Hitting a fast moving target while moving that quickly isn't my forte, and gettign hit while on them makes me a sitting duck coz I lose forward momentum.
NSB? Mastered it. Can I please move on and use another gadget?
Goggles? Mastered those, too. Likewise, I'd like to make progress with other gadgets.
Spring Shoes? I'm experimenting with these! It's showing some promise provided you've got decent timing. Better still if you've deployed a support item (bear trap, toxic gas. I don't recommend a trap in the box unless you have the HP to survive it's blast.).
try to land out of their sight while they're looking for you, and pray there's not a sharpshooter, or another divebomber to blast you out of the air, or when you land.
Like I said, I'm looking into other gadgets (I.E. Spring shoes) to satiate my need for not being divebombed often. If I find anything, I'll be sure to share it.
Closest thing to new info I've seen is staying near a pole/obstacle which doesn't help me when I'm going to fight the other team, and am on the move, using that lovely speed of mine to avoid standing still and being shot to death instantly by everyone else.
So you might survive the dive bomb, the odds of coming out of the experience alive drop sharply when they knife you, or spray you with a jackhammer, or shredder. That ability to attack instantly when they land is nasty as I'm sure many of the millions divebombed can attest to.
So, yeah, I came here looking for help. If it seems like i'm fighting it, it's because I'm trying to warn people of the downfalls of each counter, and am hoping for something that's more reliable than what I've used before. I'm giving my very valid data as an average player, or even a bad player because we count, too! We need the reliable counters.
It shouldn't be too easy, no, but it should still make the risk/reward remotely even.
And RentoNM? You make sense!