
Originally Posted by
Rebel_Raven
You wanted to destroy the notion that the Dive Bomber is annoying? Make those threads go away? I'm sorry, it's not gunna happen until taking out a dive bomber is as easy as it is to be dive bombed. As it stands, it's not. The rewards are far too high over the risks.
No one's saying your stuff doesn't work? I could have sworn I punched holes in your notions before. Must've been other threads. Well, here's your attention.
Overall, honestly, you've made poor arguments in the favor of the Dive Bomber as far as I'm concerned.
If I saw some worthwhile advice on how to counter these people reliably, I'd have stopped a long time ago. If there was a reliable counter to the dive bomb, I wouldn't even be here. Problem is, there isn't. Neither exists. Especially when there's more than one glider rig user.
Gliders aren't used by skilled players... that means bupkis when you seem them so frequently, and it's so easy to use, and so very easy to kill with.
Skilled glider rig users pull off really close range, near instant dive bombs with a simple jump, or just off a trampoline/vent. You barely have the time to look up before they're on you. Beleive me, I've seen this.
Be vigilant: Okay, ignore everything else, and kill only the gliders? Coz it takes little time for them to respawn, and then they're in the sky again. And there's prolly gunna be a buncha other people shooting at you in the meantime. They're assuredly not gunna leave you alone. Time spent dealing with them is time spent not looking up, and looking for gliders.
The glider rig users make practically no noise in use. I don't know what sort of sound system you have to hear one in the air, or from across the map as they start to use their wings.
By the time you hear them dive, you're dead, or close to it, then they finish you off.
Pillar humping? Dive bombs AOE. They don't have to hit you directly to kill you. They can quickly jockey for a better angle, too thanks to their speed.
Shoot the gliders on the move? I'm sorry, what? Shoot a fast moving, very durable target in the sky? And do it while moving? If you can do it, kudos, but I'm not that much of a crack shot, and I can't say I know many weapons that'll do it that won't slow me down. You can't expect everyone to be that good of a shot either.
Gnomes? Boomerang? I know I beat up on those methods, justly, already with facts.
A glider/heal team? I'll give you credit, this concept is new to me. Gliders tend not to care about a healer. They're out bombing, and hosing people down with bullets in between.
Deep Freeze? I treasure my mobility a lot. Unless it can shoot a mighty out of the air in one shot, odds are I'm not getting a chance to charge up another shot before they've dive bombed on me. Plus it holds about 8 rounds?
Shoot them quickly, and strafe while doing it when they're on the ground. Novel idea, but putting it into practice is easier said than done.
You're right, it's a solid build, that mighty+glider rig, and what ever they wanna use. Problem is it's a bit -too- solid, and easy to use.
I don't resepect, or revere glider rig addicts either, and i do tend to feel sorry for them. Doesn't change anything. They're there, and they're abusing the dive.
And, you're right. 2 people divebombing me in rapid succession doesn't make it overpowred, and should kill me. It's the fact that all the counters for the dive bomb are terrible coz they fail, and fail often, and there really is no counter for 2 dive bombers unless they're all coming from the same direction at the same time. They usually aren't.
You have to up your game while they have easy kills. Low risk, high reward on their part. That's the problem.
An "easy beat all soloution" is kinda OP, isn't it? I mean it even beats the counters for it!
I'm not gunna prattle on about all the ways your advice won't work as reliably as the dive bomb. They might work some of the time, but the Dive bomb works far more often. I've been through that, and it bloats my posts to the point no one reads them.