♔ Level 1000, All Gold Weapons ♔Rainbow Weapons: All assault rifles, bombardier, persuader, thunder dragonYT: www.youtube.com/user/NelbyGaming -- GT: a wild NeLbY
More loadouts would be AWESOME!
I need more. :P
A general loadout is nice, but I work with a long range loadout, a short range loadout, a medic loadout, a more dedicated harm giver/objective match loadout, and one dedicated towards anti-air.
Frankly I could use a more explosive one ontop of that to mess with people camping under heavy cover, a denser support class, and other stuff.
I like adapting since the game calls for it.
Targeting goggles = Spot'em and Blot'em!
Spread the word! Stop running from motivators!! Motivators heal, and raise defense!
PS3 Impostor.
Actually, I play TDM because until the patch comes out, I don't like how things go in objective games once a few people drop out. Also, I usually only play with one or two other people at a time. I get bored on full teams, both because too many opponents drop out and the competition is nil against randoms.
That said, I guess I can feel your pain a bit. Running all-solo, all-day would get frustrating against some of the team tactics I have come up against and even been part of.
As for a favorite loadout, I only have a "current" favorite, as I really like changing gadgets and body types. Still, whatever build I am trying, whether it be a new weapon or whatever, I usually build in some defenses and/or contingencies to whatever metagame I am seeing out there. I have a completely stupid build I bust out when the game is waaay imbalanced to my team's favor, or I just feel like being stupid, but other than that I try to make my loadouts competitive.
All that said, I still hope we eventually get more loadouts because they are fun and I have no problem with people who play differently than me having those options.
Why can't they add another loadout for every 2 promotions, like other games? I think that makes complete sense. They could even overwrite the default loadouts on the play screen if they had to. I have to agree that I need more than 5. I would prefer 10, but I definitely need 6.
Considering the server is made of chicken wire and bubblegum, I am not surprised...
I think 8 would be perfect. Right now, 5 is not enough to really have the ability to counter what youre going against and to have offensive ones you might want to switch up.
A loadout every 2 promotions? I don't play that much! o.o I'm not even promoted once! lol Seems a bit extreme for an extra loadout.
Maybe a loadout every 10 levels? It's decently spaced, and by the time promotion rolls around you'll have 9 loadouts.
The game's loadouts needs to grow more with the growing needs, and arsenal.
Targeting goggles = Spot'em and Blot'em!
Spread the word! Stop running from motivators!! Motivators heal, and raise defense!
PS3 Impostor.
I've always assumed the 5 loadout limit was done deliberately.
Don't get me wrong, I'd love to have more. However, I think that if you were able to make a class to counter everything, it would take a bit away from the game.
As of now, you have to make a choice on how to build your classes because you only get 5. If you could have more, they would essentially build themselves. Where's the fun in that?
Not really. No matter what your loadouts are, you can't counter skill. You'll always need to play smart against good players and this will never change, they will always be good.
There's 19 weapons and adding by the DLCs to come. There's 7 gadgets, 12 support items, most weapons have at least 5 mods, 15 mods, 15 Psych Profiles, 5 body types. That's not even counting the possibility they add more faces and voices to characters.
Even with the highest number suggested at this thread (10 loadouts) there would still have inumerous options and combinations.
Plus, I like experimenting alot, I like to have fun loadouts so I can just try stuff, goof around, play lightly, which I can't now because the countering loadouts takes 3 of my capacity.
I'm a dog chasing cars. I wouldn't know what to do with one if I caught it
I would definitely like to see more than 5 load outs, I actually thought there were going to be more custom classes available because its so condensed on the side there with tons of space for more.
My Impostor
Its not overpowered your just mentally underpowered.
Anti-Nerf all day, err day
Dapper Pickle mascot dlc